Overview of how lights are used.
- Subject:
- Applied Science
- Arts and Humanities
- Computer Science
- Graphic Arts
- Material Type:
- Lesson
- Provider:
- Khan Academy
- Provider Set:
- Pixar
- Author:
- Disney Pixar
- Khan Academy
- Date Added:
- 07/15/2021
Overview of how lights are used.
First we need to get comfortable with higher vs lower resolution details.
Overview of minor vs. major beats.
How we approach master lighting.
The role that math plays in computer animation.
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Now we'll add another spring and mass to our system.
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Explore how 2D curves can be used to create 1D patterns.
An overview of the Pixar in a Box series.
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Let's put everything together so that you can apply these ideas to your dino skin model.
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Explore how 2D curves can be added together to create more detailed patterns.
Explore how 3D curves can be added together to create 2D noise.
Introduction to pitching.
Now it's your turn to show your stuff! Press play for instructions. To start your project you need to make a modification to this code and then click spin-off. "By participating in this activity, you acknowledge that similar characters may be independently created and you agree to waive any claims against Pixar or Khan Academy for any similarities between the images you produce and independently created characters."
Overview of the RGB color model.