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Planning Your Story
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Students should begin at a young age to plan out their stories before they write them. There are resources that make the brainstorming task engaging for students so they get in the habit of mind mapping out their story or essay.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Precalculus Module 1: Complex Numbers and Transformations
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Module 1 sets the stage for expanding students' understanding of transformations by exploring the notion of linearity.  This leads to the study of complex numbers and linear transformations in the complex plane.  The teacher materials consist of the teacher pages including exit tickets, exit ticket solutions, and all student materials with solutions for each lesson in Module 1.

Subject:
Calculus
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
05/14/2013
Precalculus and Advanced Topics Module 2
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Module 2 extends the concept of matrices introduced in Module 1.  Students look at incidence relationships in networks and encode information about them via high-dimensional matrices.  Matrix properties are studied as well as the role of the zero and identity matrices.  Students then use matrices to study and solve higher order systems of equations.  Vectors are introduced, and students study the arithmetic of vectors and vector magnitude.  The module ends as students program video games using matrices and vectors.

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
03/24/2016
Precalculus and Advanced Topics Module 3
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Students revisit the fundamental theorem of algebra as they explore complex roots of polynomial functions.  They use polynomial identities, the binomial theorem, and Pascal’s Triangle to find roots of polynomials and roots of unity. Students compare and create different representations of functions while studying function composition, graphing functions, and finding inverse functions.

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
03/24/2016
Precalculus and Advanced Topics Module 4
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This module revisits trigonometry that was introduced in Geometry and Algebra II, uniting and further expanding the ideas of right triangle trigonometry and the unit circle.  New tools are introduced for solving geometric and modeling problems through the power of trigonometry.  Students explore sine, cosine, and tangent functions and their periodicity, derive formulas for triangles that are not right, and study the graphs of trigonometric functions and their inverses.

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
03/24/2016
Precalculus and Advanced Topics Module 5
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In this module, students build on their understanding of probability developed in previous grades.  In Topic A the multiplication rule for independent events introduced in Algebra II is generalized to a rule that can be used to calculate probability where two events are not independent.  Students are also introduced to three techniques for counting outcomes.  Topic B presents information related to random variables and discrete probability distributions.  Topic C is a capstone topic for this module, where students use what they have learned about probability and expected value to analyze strategies and make decisions in a variety of contexts.

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
04/15/2016
Prekindergarten Mathematics Module 4: Comparison of Length, Weight, Capacity, and Numbers to 5
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In the first half of this module, students identify measurable attributes of objects in terms of length, weight, and capacity.  Students learn words such as small, big, short, tall, empty, full, heavy, and light so that they will have the vocabulary needed to describe objects (PK.MD.1).  The comparison of length, weight, and capacity naturally leads to discussions about quantity and number.  In the second half, measurement is connected to quantity as students reason if there are enough, more than, less than, or the same number of objects in a set using matching and counting strategies (PK.CC.5).  Comparing concrete sets leads to comparing quantities and abstract numbers.  Children will also focus on identifying first and last in quantities up to 5 and 10 in different configurations (PK.CC.6).

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
12/04/2014
Prekindergarten Mathematics Module 5: Addition and Subtraction Stories and Counting to 20
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Module 5 is the culmination of children’s work with number in the Pre-K year.  Throughout Modules 1 and 3, they had extensive counting experiences with numbers 0–10.  In Module 4, they examined the relationships between numbers 1–5 through comparison.  In Module 5, children transition from the comparative concept of more (4 apples is more than 1 apple) to the concept of addition (3 apples and 1 more apple make 4 apples).  They are ready to begin work with operations, focusing on addition and subtraction stories with numbers 1 to 5.  Students will also learn to write numerals 0-5 and explore patterns in this final module.

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
04/06/2016
Prekindergarten Module 1:  Counting to 5
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Module 1 capitalizes on the energy and excitement young students have as they enter their first day of Pre-K by providing a playful and active yet carefully sequenced structure through which children progress.  In this module, we set up a friendly learning environment in which children have sustained interaction with four core ideas, collectively referred to as the number core:  rote counting (the number word list), one-to-one correspondence (one object paired with one number word), cardinality (how many in a set), and written numerals.  Throughout the module, children have experiences that help them make critical connections between these four understandings.

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
07/03/2014
Prekindergarten Module 2: Shapes
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In Module 2, in the context of classroom play, children learn to identify, describe, sort, compare, and create two-dimensional (2-D) and three-dimensional (3-D) shapes and objects. Children develop vocabulary to describe the relative position of objects (e.g., top, bottom, up, down, in front of, behind, over, under, and next to), building foundational spatial reasoning abilities. In Module 1, students developed an understanding of numbers to 5. In Module 2, students practice these counting skills in the context of geometry (counting sides, corners, a group of triangles, etc.).

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
07/17/2014
Prekindergarten Module 3: Counting to 10
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Module 3 challenges students to build on their work with numbers through 5 to make sense of and count groups of 0, 6, 7, 8, 9, and 10 objects. Students also continue their work with the number core in the following ways (PK.CC.1–4): Rote counting (the number word list up to 15); one-to-one correspondence (one object paired with one number word from 0 to 10); cardinality (how many in a set of up to 10 objects); andnumber recognition (matching written numerals 0, 6, 7, 8, 9, and 10 to quantities). Throughout the module, children participate in engaging experiences that help them make critical connections between these four understandings.

Subject:
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
08/19/2014
Presenting the Presentation
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Students will design an effective presentation on which to share key information regarding a given topic or subject. Care will be taken to ensure that the presentation is visually appealing and contains a variety of images, graphics, and text.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Properly Citing Sourse
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Students write an essay expressing their opinion, wherein they choose an influential person and explain why this person should be included within a list of most influential people of all time. In order to ensure that students are respecting the rights of others, they will use an online tool for generating citations to cite sources within a bibliography.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Providing for Pollinators
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Grade 2: Module 4 of the EL Education K-8 Language Arts Curriculum. In this module, students build their literacy and social-emotional skills through the analysis of literary and informational texts, as they engage in a study of how to care for and conserve the world of pollinators. For more information on getting started with the curriculum, please visit https://curriculum.eleducation.org.

To access this resource, you will need to create a free account for the system on which it resides. This partner uses such data for funding requests to keep their resource growing and up-to-date. Also, these resources are openly-licensed for editing and re-sharing, EXCEPT for certain copyright-protected content (authentic texts, photographs, etc.) within the materials that are from outside sources. This outside content may not be reproduced or distributed (outside the scope of fair use or the EL Education Curriculum Terms of Use) without additional permissions from the content owner.

Subject:
English Language Arts
Material Type:
Module
Author:
Alma Flor Ada
Diane Marwood
Melissa Stewart
Michael Nicoll Yahgulanaas
Phillip Hannah Hoose
Date Added:
07/15/2021
Proyectos prácticos de IA para el aula: Una guía para maestros de informática
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Los proyectos de esta guía utilizan un enfoque centrado en los alumnos para el aprendizaje. En lugar de solo aprender acerca de la IA con videos o conferencias, los alumnos que realizan estos proyectos son participantes activos en la exploración de ella. En el proceso, los estudiantes trabajarán directamente con tecnologías innovadoras de IA, participarán en actividades no en línea para ampliar su comprensión de cómo funcionan las tecnologías de IA y crearán diversos productos auténticos
desde modelos de aprendizaje automático hasta videojuegos— para demostrar su aprendizaje.

PROYECTO 1: Programación con aprendizaje automático
PROYECTO 2: Jugadores asistidos por IA en videojuegos
PROYECTO 3: Uso de la IA para planificar movimientos robóticos
PROYECTO 4: El aprendizaje automático como un servicio

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Proyectos prácticos de IA para el aula: Una guía para maestros de primaria
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Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente estándares de áreas de estudio en conjunto con comprensiones fundamentales de los que es la IA, cómo funciona y cómo impacta a la sociedad. Fueron considerados varios enfoques clave para diseñar estos proyectos. Entender estos enfoques sustentará su comprensión y la implementación de los proyectos de esta guía, así como su trabajo para diseñar más actividades que integren la enseñanza sobre la IA en su plan de estudios.

PROYECTO 1: Lo que la IA hace bien y lo que no hace tan bien
PROYECTO 2: Datos de entrenamiento y aprendizaje automático
PROYECTO 3: Los sentidos comparados con los sensores
PROYECTO 4: Navegación e IA

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Proyectos prácticos de IA para el aula Una guía para maestros de secundaria
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Esta guía ofrece proyectos centrados en los alumnos que pueden enseñar directamente estándares de áreas de estudio en conjunto con comprensiones fundamentales de los que es la IA, cómo funciona y cómo impacta a la sociedad. Fueron considerados varios enfoques clave para diseñar estos proyectos. Entender estos enfoques sustentará su comprensión y la implementación de los proyectos de esta guía, así como su trabajo para diseñar más actividades que integren la enseñanza sobre la IA en su plan de estudios.

PROYECTO 1: Chatbots de IA
PROYECTO 2: Desarrollo de una mirada crítica
PROYECTO 3: Uso de la IA para resolver problemas del medio ambiente
PROYECTO 4: Leyes para la IA

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Proyectos prácticos de la IA para el aula: Una guía ética sobre la IA
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En esta guía, la exploración de la IA por parte de los alumnos se enmarca en el contexto de las consideraciones éticas, y en concordancia con los estándares, conceptos y profundidad adecuados para varias materias de K–12. Dependiendo del nivel de sus alumnos y la cantidad de tiempo que tenga disponible, puede completar todas las actividades de Inicio hasta las actividades de Demostraciones culminantes; puede seleccionar actividades de la lista; o puede llevar el aprendizaje de los alumnos más lejos, aprovechando las extensiones y recursos adicionales proporcionados. Para los alumnos sin experiencia previa de formación en la IA, la exposición misma a las actividades de aprendizaje guiadas creará una comprensión de su mundo que probablemente no tenían antes. Y para aquellos con conocimientos previos en informática o con la IA, los proyectos y recursos completos seguirán desafiando su razonamiento y los expondrán a nuevas tecnologías y aplicaciones de la IA en diversos campos de estudio.

PROYECTO 1: Lo justo es justo
PROYECTO 2: ¿Quién tiene el control?
PROYECTO 3: Las ventajas y desventajas de la tecnología de la IA
PROYECTO 4: La IA y el trabajador del siglo XXI

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024