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Third Grade Reading Fluency and SeeSaw
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CC BY-NC-SA
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In this activity, students will read a piece that is uploaded to SeeSaw by the teacher. The teacher may want to have students use the piece again in the year to measure growth.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/13/2019
Tools for Learning Badminton (High School)
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Educational Use
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Badminton can be played as a recreational or competitive sport throughout an individual’s lifetime. It’s played in the Summer Olympics and summer family barbeques. This module prepares students with the confidence and skill needed to be active whenever a badminton opportunity develops.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
09/07/2021
Tools for Learning Ball Handling & Dribbling Skills (K-2)
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Educational Use
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This module introduces children to ball handling skills and movement concepts most often associated with the sport of basketball. Hand dribbling, passing, and receiving (catching) are the primary skills emphasized. However, a variety of other learning outcomes are also addressed within the module’s activities. Note: there are no outcomes for 2-handed passing associated with basketball. However, we have included the skill in this module.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Date Added:
08/25/2021
Tools for Learning Basketball Skills (3-5)
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Educational Use
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This module builds on the skills introduced in the Primary Ball Handling and Dribbling Skills module through skill-specific basketball lead up games. Dribbling, passing, and shooting in dynamic practice environments are the primary skills emphasized. However, a variety of other learning outcomes are also addressed within the module’s activities.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Date Added:
08/26/2021
Tools for Learning Basketball Skills (MS 6-8)
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Educational Use
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It would be very interesting to know what Dr. James Naismith would think about the evolution of a game that he invented in December of 1891. Although his vision for the game probably didn’t include the NBA, slam dunk contests, or 3-point shoot-outs, we believe he would be happy to know that millions of students around the world use basketball as a way to stay active year-round while enjoying the benefits of physical activity with friends.

In 2019, 128 years after Dr. Naismith’s first game, the OPEN Basketball Nation celebrates the roots of the game by providing physical educators and youth coaches the tools to teach basketball as a lifelong activity that promotes the very best in humanity. This Middle School Basketball module is just one part of the OPEN Basketball Nation movement. For more information and resources, visit www.openphysed.org/basketballnation

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/31/2021
Tools for Learning Bat and Ball Games (3-5)
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Educational Use
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Bat and Ball Games introduces students to the critical skills and movement patterns that are essential to sports like softball, baseball, and cricket. Purposeful activities provide fun and challenge for skill development while also introducing foundational concepts, strategies, and tactics.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/26/2021
Tools for Learning Dance (K-2)
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Educational Use
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Dance has been a part of the human experience since before the birth of the earliest civilizations. Young children love to move to music, and that joy provides an important opportunity to nurture the value of movement within each child’s identity. This dance module is designed to teach students the basics of rhythm and how music informs and enhances the movement experience.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/25/2021
Tools for Learning Dance (MS 6-8)
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Educational Use
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This module builds upon the learning and enjoyment that students experienced in the OPEN dance modules for grades K-2 and 3-5. The dances and activities build in complexity and ask students to use social and emotional strategies to create a positive learning environment. In order to help your students progress through this module, keep the environment fun and silly, while also maintaining high expectations for learning.

Learning dance is ultimately a journey of self-expression. Perfecting every step is not what is important. Personal enjoyment, social engagement, and appreciation for all movement forms will ultimately keep dance as an important element of an individual’s physical literacy journey. Teach and reinforce skills and concepts while keeping the magic of movement alive.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/31/2021
Tools for Learning Field Day Games (K-5)
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Educational Use
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Field Day is an opportunity for schools to build community and celebrate positive school culture through physical activity and developmentally appropriate competition. It’s often a day that all students, staff, and administrators look forward to and enjoy. However, it is a lot of logistical work. This team of OPEN contributors created a collection of activities and resources that are meant to help you provide meaningful experiences while decreasing the stress of planning.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/24/2021
Tools for Learning Fitness Knowledge (MS 6-8)
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Educational Use
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We’re excited to deliver this Fitness Knowledge module which includes high MVPA learning activities, 7 different assessment choices, and over 120 pages of curriculum resources. MANY THANKS to all of our contributors including the Cooper Institute®and the entire FITNESSGRAM®Team. Enjoy!

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/31/2021
Tools for Learning Fitness Knowlege (3-5)
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Educational Use
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This module includes content and activities that are designed to develop and reinforce all of the SHAPE America Grade-Level Outcomes associated with National Standard 3. In order to address each outcome, it’s important that teachers and students utilize the included Fitness Portfolio. The suggested Module Block Plan can be followed exactly or used as a guide for introducing Fitness Portfolio pages in an appropriate sequence. We also recommend blending fitness knowledge concepts throughout the school year. Participation in the Presidential Youth Fitness Program (PYFP) and the use of FITNESSGRAM™ 2015 are strongly recommended.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Date Added:
08/26/2021
Tools for Learning Fitness Running (High School)
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Educational Use
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According to statista.com, fitness running is one of the most popular physical activities in the United States with almost 56 million people participating in 2017. That number is an increase of approximately 14 million people since 2007. With that in mind, OPEN and the New York Road Runners have teamed up to bring you an outcomes-based approach for preparing your high school students to enjoy a lifetime of fitness running.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/31/2021
Tools for Learning Flag Tag Games (K-2)
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Educational Use
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Are your K–2 students ready for some football?! Actually, no, they’re probably not. The Flag Tag Games module is designed to prepare children for Flag Football participation in a safe, fun, and developmentally appropriate setting. Locomotor skills and movement in open space are emphasized, and sport-specific skills of flag-pulling, running with the football, and hand-offs are introduced.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/25/2021
Tools for Learning Foot Skills (K-2)
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Educational Use
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This module introduces children to the foot skills and movement concepts most often associated with the sport of soccer. Foot dribbling, kicking, passing, and receiving (trapping) are the primary skills emphasized. However, a variety of other learning outcomes are also addressed within the module’s activities.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Date Added:
08/25/2021
Tools for Learning Instant Activities (6-12)
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Physical educators know and understand the need to get students active and engaged as soon as they enter the PE classroom. This collection of instant activities serves to help teachers get students moving quickly, while also providing meaningful learning tasks designed to work toward grade-level outcomes. Each activity in this collection focuses on one middle school and one high school standard and one strand of outcomes. The activity plan has been simplified to keep instruction concise yet effective.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
09/07/2021
Tools for Learning Jump Rope (3-5)
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Educational Use
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For thousands of years, children have been jumping rope as a form of movement-based fun. This module reinforces basic rope jumping skills and then progresses from that point to include a variety of tricks, challenges, long rope jumping, and cooperative routines.

Jump rope participation provides valuable physical activity experiences for students that provide a relevant context for a variety of fitness-related lessons.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/26/2021
Tools for Learning Lacrosse Games (3-5)
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Educational Use
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Lacrosse is one of the fastest-growing sports in the United States. Interestingly, it’s also one of the oldest, with evidence of its origins dating back to 1100 AD. The current version of the game is a combination of the variations played by the people native to North America (Canada and the US) with European influences. This module was created as an introduction to the sport with a focus on basic ballcontrol skills (cradling, scooping, catching, and throwing).

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/25/2021
Tools for Learning Locomotor & Manipulative Skills (K-2)
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Educational Use
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This module includes activities that are designed to develop and reinforce several locomotor and manipulative skills. All of the basic locomotor skills, static and dynamic balancing, as well as underhand tossing, rolling, and catching are addressed. Other learning outcomes are also addressed within the module’s activities.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Date Added:
08/24/2021
Tools for Learning Ninja Warrior Skills (3-5)
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Educational Use
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Since 2009, the Ninja Warrior obstacle course movement has been broadcast into American living rooms. However, this movement began in Japan in 1997 with Ninja Warrior Sasuke Rising. On average, over 5 million American viewers tune in to each episode of American Ninja Warrior and the show has inspired many people to embrace a fitness lifestyle. Physical educators can use this excitement and inspiration to engage students in meaningful movement and fitness lessons.

This module is designed to enhance your Kids Heart Challenge program implementation.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/25/2021
Tools for Learning Olympic Games (3-5)
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Educational Use
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This set of learning activities was created to generate interest and enthusiasm for the 2018 Winter Olympic Games. Each activity can be blended into your current block plan, or the module can be done as a whole. The authors placed focused effort on creating a large set of academic language cards for teachers to utilize throughout the Olympic Games.

Subject:
Health and Physical Education
Material Type:
Module
Provider:
OPEN Online Physical Education Network
Author:
Aaron Hart
Date Added:
08/26/2021