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First we'll review De Casteljau's algorithm using three points. Then it's your turn to figure out how to do it with 4 points!

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
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Provider Set:
Pixar
Author:
Disney Pixar
07/15/2021
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Let's review the multiplication principle which allows us to quickly count the number of possible robots.

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
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Provider Set:
Pixar
Author:
Disney Pixar
07/15/2021
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Next let's extend the averaging step from the previous lesson to include multiple points. Now we'll need to calculate positions using a weighted average.

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
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Provider Set:
Pixar
Author:
Disney Pixar
07/15/2021
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Now we are ready to calculate an intersection point using our ray CP (parametric form) and our line AB (slope-intercept form).

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
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Provider Set:
Pixar
Author:
Disney Pixar
07/15/2021
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Now that we have a feeling for constructing permutations let's introduce the factorial formula to make counting them easy.

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
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Provider Set:
Pixar
Author:
Disney Pixar
07/15/2021
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In this video we'll uncover the connection between the previous diagram and the rotation formulas. Repeat viewing suggested!

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
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Provider Set:
Pixar
Author:
Disney Pixar
07/15/2021
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Students learn how 3D printing, also known as additive manufacturing, is revolutionizing the manufacturing process. First, students learn what considerations to make in the engineering design process to print an object with quality and to scale. Students learn the basic principles of how a computer-aided design (CAD) model is converted to a series of data points then turned into a program that operates the 3D printer. The activity takes students through a step-by-step process on how a computer can control a manufacturing process through defined data points. Within this activity, students also learn how to program using basic G-code to create a wireframe 3D shapes that can be read by a 3D printer or computer numerical control (CNC) machine.

Subject:
Applied Science
Computer Science
Engineering
Geometry
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Matthew Jourden
05/04/2019
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Let's take a closer look at the weights used during subdivision. Do we have to be careful when selecting weights?

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
Provider:
Provider Set:
Pixar
Author:
Disney Pixar
07/15/2021
Conditional Remix & Share Permitted
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Let's look more closely at how light bounces when it strikes an object. We'll cover reflected and refracted rays.

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
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Provider Set:
Pixar
Author:
Disney Pixar
07/15/2021
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Are we really creating parabolic curves using this construction? Let's gain some insight first.

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
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