The materials within this guide are intended to support multidisciplinary teams in or during the pre-production phase of serious game design as they collaborate in a facilitated workshop. It is critical that the workshop facilitators are familiar with the conceptual framework and proposed methodology in order to better support participants as they collaborate in the game design brainstorming and protoyping steps.
This book is a practical guide to adapting or creating open textbooks using the Pressbooks platform. It is continually evolving as new information, practices and processes are developed. The primary audience for this book is community members at Ryerson University, Ontario who are interested in creating Open Educational Resources; however, there may be content within this book that is useful to others working on similar Open Educational Resource initiatives.