All resources in English Language Arts

Design a Parachute

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After a discussion about what a parachute is and how it works, students create parachutes using different materials that they think will work best. They test their designs, and then contribute to a class discussion (and possible journal writing) to report which paper materials worked best.

Material Type: Activity/Lab

Does It Cut It? Understanding Wind Turbine Blade Performance

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Students gain an understanding of the factors that affect wind turbine operation. Following the steps of the engineering design process, engineering teams use simple materials (cardboard and wooden dowels) to build and test their own turbine blade prototypes with the objective of maximizing electrical power output for a hypothetical situation—helping scientists power their electrical devices while doing research on a remote island. Teams explore how blade size, shape, weight and rotation interact to achieve maximal performance, and relate the power generated to energy consumed on a scale that is relevant to them in daily life. A PowerPoint® presentation, worksheet and post-activity test are provided.

Material Type: Activity/Lab

Author: Alexander Kon

Motion Commotion

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Students learn why and how motion occurs and what governs changes in motion, as described by Newton's three laws of motion. They gain hands-on experience with the concepts of forces, changes in motion, and action and reaction. In an associated literacy activity, students design a behavioral survey and learn basic protocol for primary research, survey design and report writing.

Material Type: Activity/Lab

CS Discoveries 2019-2020: Physical Computing Lesson 6.7: Analog Input

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In this lesson, students explore how the three analog sensors (sound, light, and temperature) can be used to write programs that respond to changes in the environment. The use of these sensors marks a transition in terms of how users interact with a program. By using sensors as an input, the user of an app doesn't have to directly interact with it at all, or may interact without actually realizing they are doing so.

Material Type: Lesson Plan

Applications of Linear Functions

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This final lesson in the unit culminates with the Go Public phase of the legacy cycle. In the associated activities, students use linear models to depict Hooke's law as well as Ohm's law. To conclude the lesson, students apply they have learned throughout the unit to answer the grand challenge question in a writing assignment.

Material Type: Lesson Plan

Author: Aubrey McKelvey

Collisions and Momentum: Bouncing Balls

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As a continuation of the theme of potential and kinetic energy, this lesson introduces the concepts of momentum, elastic and inelastic collisions. Many sports and games, such as baseball and ping-pong, illustrate the ideas of momentum and collisions. Students explore these concepts by bouncing assorted balls on different surfaces and calculating the momentum for each ball.

Material Type: Activity/Lab, Lesson Plan

Authors: Bailey Jones, Chris Yakacki, Denise Carlson, Malinda Schaefer Zarske, Matt Lundberg

A Shot Under Pressure

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Students use their understanding of projectile physics and fluid dynamics to find the water pressure in water guns. By measuring the range of the water jets, they are able to calculate the theoretical pressure. Students create graphs to analyze how the predicted pressure relates to the number of times they pump the water gun before shooting.

Material Type: Activity/Lab

Authors: Denise W. Carlson, James Prager, Karen King

Tippy Tap Plus Piping

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The Tippy Tap hand-washing station is an inexpensive and effective device used extensively in the developing world. One shortcoming of the homemade device is that it must be manually refilled with water and therefore is of limited use in high-traffic areas. In this activity, student teams design, prototype and test piping systems to transport water from a storage tank to an existing Tippy Tap hand-washing station, thereby creating a more efficient hand-washing station. Through this example service-learning engineering project, students learn basic fluid dynamic principles that are needed for creating efficient piping systems.

Material Type: Activity/Lab

Authors: Benjamin S. Terry, Denise W. Carlson, Kaisa Wallace-Moyer, Stephanie Rivale

Work and Power: Waterwheel

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Investigating a waterwheel illustrates to students the physical properties of energy. They learn that the concept of work, force acting over a distance, differs from power, which is defined as force acting over a distance over some period of time. Students create a model waterwheel and use it to calculate the amount of power produced and work done.

Material Type: Activity/Lab, Lesson Plan

Authors: Bailey Jones, Chris Yakacki, Denise W. Carlson, Malinda Schaefer Zarske, Matt Lundberg

Human Power

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Students do work by lifting a known mass over a period of time. The mass and measured distance and time is used to calculate force, work, energy and power in metric units. The students' power is then compared to horse power and the power required to light 60-watt light bulbs.

Material Type: Activity/Lab

Authors: Jan DeWaters, Susan Powers

Energy on a Roller Coaster

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This activity utilizes hands-on learning with the conservation of energy and the interaction of friction. Students use a roller coaster track and collect position data. The students then calculate velocity, and energy data. After the lab, students relate the conversion of potential and kinetic energy to the conversion of energy used in a hybrid car.

Material Type: Activity/Lab

Author: Joel Daniel

CS Discoveries 2019-2020: Interactive Animations and Games Lesson 3.11: Booleans and Conditionals

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Students start by using booleans to compare the current value of a sprite property with a target value, using that comparison to determine when a sprite has reached a point on the screen, grown to a given size, or otherwise reached a value using the counter pattern. After using booleans directly to investigate the values or sprite properties, students add conditional _if_ statements to write code that responds to those boolean comparisons.

Material Type: Lesson Plan

CS Discoveries 2019-2020: Web Development Lesson 2.6: Lists

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Students are introduced to ordered and unordered lists in HTML and work through a few levels in which they use the <ul>, <ol>, and <li> tags. They then go back to their project, where they add a new HTML page. Inside the new page, they write the HTML to display a recipe, top ten list, or any other content that uses the new tags that they have learned.

Material Type: Lesson Plan

CS Discoveries 2019-2020: Interactive Animations and Games Lesson 3.21: Using the Game Design Process

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In this multi-day lesson, students use the problem solving process from Unit 1 to create a platform jumper game. They start by looking at an example of a platform jumper, then define what their games will look like. Next, they use a structured process to plan the backgrounds, variables, sprites, and functions they will need to implement their game. After writing the code for the game, students will reflect on how the game could be improved, and implement those changes.

Material Type: Lesson Plan

CS Principles 2019-2020 5.9: "if-else-if" and Conditional Logic

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In this lesson, students will be introduced to the boolean (logic) operators NOT, AND, and OR as tools for creating compound boolean conditions in if statements. Students will learn how to more efficiently express complex logic using AND and OR, rather than deeply nested or chained conditionals. Students will work through a worksheet that covers the basics and a few problems with evaluating logical expressions, then write code in App Lab to practice using && and || in if statements. Finally, students will improve the Movie Bot so it can respond to multiple keywords and provide recommendations based on both the genre and rating provided by the user.

Material Type: Lesson Plan