Labs component for Grade K: Module 2 of the EL Education K-8 …
Labs component for Grade K: Module 2 of the EL Education K-8 Language Arts Curriculum. Labs provide students with an hour of engaging, hands-on play to build habits of character, literacy skills, and module-related content understanding. Labs are directly connected to the content of this language arts module, Weather Wonders, and should be implemented alongside the module lessons. For more information on Labs, please visit https://curriculum.eleducation.org/about-k-2-labs-and-ALL-block.
Grade K: Module 2 of the EL Education K-8 Language Arts Curriculum. …
Grade K: Module 2 of the EL Education K-8 Language Arts Curriculum. In this module, students build their literacy and social-emotional skills through the analysis of literary and informational texts, as they engage in a study of weather and its wonders. For more information on getting started with the curriculum, please visit https://curriculum.eleducation.org.
Grade K: Module 3 of the EL Education K-8 Language Arts Curriculum. …
Grade K: Module 3 of the EL Education K-8 Language Arts Curriculum. In this module, students build their literacy and social-emotional skills through the analysis of literary and informational texts, as they engage in a study of the nature of trees. For more information on getting started with the curriculum, please visit https://curriculum.eleducation.org.
Grade K: Module 4 of the EL Education K-8 Language Arts Curriculum. …
Grade K: Module 4 of the EL Education K-8 Language Arts Curriculum. In this module, students build their literacy and social-emotional skills through the analysis of literary and informational texts, as they engage in a study of enjoying and appreciating trees. For more information on getting started with the curriculum, please visit https://curriculum.eleducation.org.
Module 2 explores two-dimensional and three-dimensional shapes. Students learn about flat and …
Module 2 explores two-dimensional and three-dimensional shapes. Students learn about flat and solid shapes independently as well as how they are related to each other and to shapes in their environment. Students begin to use position words when referring to and moving shapes. Students learn to use their words to distinguish between examples and non-examples of flat and solid shapes.
After students observed, analyzed, and classified objects by shape into pre-determined categories …
After students observed, analyzed, and classified objects by shape into pre-determined categories in Module 2, they now compare and analyze length, weight, volume, and, finally, number in Module 3. The module supports students understanding of amounts and their developing number sense. The module culminates in a three-day exploration, one day devoted to each attribute: length, weight, and volume.
Module 4 marks the next exciting step in math for kindergartners, addition …
Module 4 marks the next exciting step in math for kindergartners, addition and subtraction! They begin to harness their practiced counting abilities, knowledge of the value of numbers, and work with embedded numbers to reason about and solve addition and subtraction expressions and equations. In Topics A and B, decomposition and composition are taught simultaneously using the number bond model so that students begin to understand the relationship between parts and wholes before moving into formal work with addition and subtraction in the rest of the module.
Kindergarten comes to a close with another opportunity for students to explore …
Kindergarten comes to a close with another opportunity for students to explore geometry in Module 6. Throughout the year, students have built an intuitive understanding of two- and three-dimensional figures by examining exemplars, variants, and non-examples. They have used geometry as a context for exploring numerals as well as comparing attributes and quantities. To wrap up the year, students further develop their spatial reasoning skills and begin laying the groundwork for an understanding of area through composition of geometric figures.
Grade K: Module 1 of the EL Education K-2 Reading Foundations Skills …
Grade K: Module 1 of the EL Education K-2 Reading Foundations Skills Block, part of the EL Education K-8 Language Arts Curriculum. The Skills Block provides one hour of structured phonics instruction, to be taught alongside Module Lessons and Labs. For more information on getting started with the K-2 Reading Foundations Skills Block, visit https://curriculum.eleducation.org/about-skills-blocks.
Grade K: Module 2 of the EL Education K-2 Reading Foundations Skills …
Grade K: Module 2 of the EL Education K-2 Reading Foundations Skills Block, part of the EL Education K-8 Language Arts Curriculum. The Skills Block provides one hour of structured phonics instruction, to be taught alongside Module Lessons and Labs. For more information on getting started with the K-2 Reading Foundations Skills Block, visit https://curriculum.eleducation.org/about-skills-blocks.
Grade K: Module 3 of the EL Education K-2 Reading Foundations Skills …
Grade K: Module 3 of the EL Education K-2 Reading Foundations Skills Block, part of the EL Education K-8 Language Arts Curriculum. The Skills Block provides one hour of structured phonics instruction, to be taught alongside Module Lessons and Labs. For more information on getting started with the K-2 Reading Foundations Skills Block, visit https://curriculum.eleducation.org/about-skills-blocks.
Grade K: Module 4 of the EL Education K-2 Reading Foundations Skills …
Grade K: Module 4 of the EL Education K-2 Reading Foundations Skills Block, part of the EL Education K-8 Language Arts Curriculum. The Skills Block provides one hour of structured phonics instruction, to be taught alongside Module Lessons and Labs. For more information on getting started with the K-2 Reading Foundations Skills Block, visit https://curriculum.eleducation.org/about-skills-blocks.
Students will sort Fuzz Bugs by color into matching containers creating a …
Students will sort Fuzz Bugs by color into matching containers creating a bar graph. Questions are then asked requiring students to interpret the graph and enter in answers. Questions are read aloud for nonreaders.
Students will complete research about an animal of their choice using the …
Students will complete research about an animal of their choice using the San Diego Zoo Kids Zoo website. The students will create a SlideShow Presentation to share with the class teaching about their animal. The class will use given “clues” based on research to guess the student's animal.
Students will use Google Slides to play a Guess Who game. The …
Students will use Google Slides to play a Guess Who game. The teacher will share one Google Slide presentation to all students. Each student will create one slide, and type two sentences describing themselves on that slide. Students will then be given a slide number randomly, they will have to guess who that person is.
The projects in this guide use a student-driven approach to learning. Instead …
The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.
Project 1: Programming with Machine Learning Project 2: AI-Powered Players in Video Games Project 3: Using AI for Robotic Motion Planning Project 4: Machine Learning as a Service
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
This guide provides student-driven projects that can directly teach subject area standards …
This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.
Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from presentations to designing an AI robot—to demonstrate their learning. • Project 1: What AI Does Well and Does Not Do Well • Project 2: Training Data and Machine Learning • Project 3: Senses vs. Sensors • Project 4: Navigation and AI
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
This guide provides student-driven projects that can directly teach subject area standards …
This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.
Project 1: AI Chatbots Project 2: Developing a Critical Eye Project 3: Using AI to Solve Environmental Problems Project 4: Laws for AI
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
In this guide, students’ exploration of AI is framed within the context …
In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.
Project 1: Fair's Fair Project 2: Who is in Control? Project 3: The Trade-offs of AI Technology Project 4: AI and the 21st Century Worker
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.
An engaging way for students to learn about and make comparisons in …
An engaging way for students to learn about and make comparisons in history is to create remixes using photos and paintings from that time in history. Using the Library of Congress archives and Google images in the public domain, students can download the images and remix them using iPiccy to communicate about that time in history.
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