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Grade K: Language Arts: Module 2: Weather Wonders
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Labs component for Grade K: Module 2 of the EL Education K-8 Language Arts Curriculum. Labs provide students with an hour of engaging, hands-on play to build habits of character, literacy skills, and module-related content understanding. Labs are directly connected to the content of this language arts module, Weather Wonders, and should be implemented alongside the module lessons. For more information on Labs, please visit https://curriculum.eleducation.org/about-k-2-labs-and-ALL-block.

Subject:
English Language Arts
Material Type:
Module
Provider:
EL Education
Provider Set:
EL Education Language Arts Curriculum
Author:
EL Education
Date Added:
12/16/2019
Grade K: Language Arts: Module 2: Weather Wonders
Unrestricted Use
CC BY
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Grade K: Module 2 of the EL Education K-8 Language Arts Curriculum. In this module, students build their literacy and social-emotional skills through the analysis of literary and informational texts, as they engage in a study of weather and its wonders. For more information on getting started with the curriculum, please visit https://curriculum.eleducation.org.

Subject:
English Language Arts
Material Type:
Module
Provider:
EL Education
Provider Set:
EL Education Language Arts Curriculum
Author:
EL Education
Date Added:
12/16/2019
Grade K: Language Arts: Module 3: Trees are Alive
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CC BY
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Grade K: Module 3 of the EL Education K-8 Language Arts Curriculum. In this module, students build their literacy and social-emotional skills through the analysis of literary and informational texts, as they engage in a study of the nature of trees. For more information on getting started with the curriculum, please visit https://curriculum.eleducation.org.

Subject:
English Language Arts
Material Type:
Module
Provider:
EL Education
Provider Set:
EL Education Language Arts Curriculum
Author:
EL Education
Date Added:
12/16/2019
Grade K: Language Arts: Module 4: Enjoying and Appreciating Trees
Unrestricted Use
CC BY
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Grade K: Module 4 of the EL Education K-8 Language Arts Curriculum. In this module, students build their literacy and social-emotional skills through the analysis of literary and informational texts, as they engage in a study of enjoying and appreciating trees. For more information on getting started with the curriculum, please visit https://curriculum.eleducation.org.

Subject:
English Language Arts
Material Type:
Module
Provider:
EL Education
Provider Set:
EL Education Language Arts Curriculum
Author:
EL Education
Date Added:
12/16/2019
Grade K Module 2:  Two-Dimensional and Three-Dimensional Shapes
Conditional Remix & Share Permitted
CC BY-NC-SA
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Module 2 explores two-dimensional and three-dimensional shapes.  Students learn about flat and solid shapes independently as well as how they are related to each other and to shapes in their environment.  Students begin to use position words when referring to and moving shapes.  Students learn to use their words to distinguish between examples and non-examples of flat and solid shapes.

Subject:
Geometry
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
07/05/2013
Grade K Module 3: Comparison of Length, Weight, Capacity, and Numbers to 10
Conditional Remix & Share Permitted
CC BY-NC-SA
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After students observed, analyzed, and classified objects by shape into pre-determined categories in Module 2, they now compare and analyze length, weight, volume, and, finally, number in Module 3. The module supports students’ understanding of amounts and their developing number sense. The module culminates in a three-day exploration, one day devoted to each attribute: length, weight, and volume.

Subject:
Mathematics
Measurement and Data
Material Type:
Module
Provider:
EngageNY
Date Added:
08/01/2013
Grade K Module 4: Number Pairs, Addition and Subtraction to 10
Conditional Remix & Share Permitted
CC BY-NC-SA
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Module 4 marks the next exciting step in math for kindergartners, addition and subtraction! They begin to harness their practiced counting abilities, knowledge of the value of numbers, and work with embedded numbers to reason about and solve addition and subtraction expressions and equations. In Topics A and B, decomposition and composition are taught simultaneously using the number bond model so that students begin to understand the relationship between parts and wholes before moving into formal work with addition and subtraction in the rest of the module.

Subject:
Mathematics
Numbers and Operations
Material Type:
Module
Provider:
EngageNY
Date Added:
11/26/2013
Grade K Module 6: Analyzing, Comparing, and Composing Shapes
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CC BY-NC-SA
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Kindergarten comes to a close with another opportunity for students to explore geometry in Module 6. Throughout the year, students have built an intuitive understanding of two- and three-dimensional figures by examining exemplars, variants, and non-examples. They have used geometry as a context for exploring numerals as well as comparing attributes and quantities. To wrap up the year, students further develop their spatial reasoning skills and begin laying the groundwork for an understanding of area through composition of geometric figures.

Subject:
Geometry
Mathematics
Material Type:
Module
Provider:
EngageNY
Date Added:
11/28/2013
Grade K: Reading Foundations Skills Block: Module 1
Unrestricted Use
CC BY
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Grade K: Module 1 of the EL Education K-2 Reading Foundations Skills Block, part of the EL Education K-8 Language Arts Curriculum. The Skills Block provides one hour of structured phonics instruction, to be taught alongside Module Lessons and Labs. For more information on getting started with the K-2 Reading Foundations Skills Block, visit https://curriculum.eleducation.org/about-skills-blocks.

Subject:
English Language Arts
Material Type:
Module
Provider:
EL Education
Provider Set:
EL Education Language Arts Curriculum
Author:
EL Education
Date Added:
12/16/2019
Grade K: Reading Foundations Skills Block: Module 2
Unrestricted Use
CC BY
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Grade K: Module 2 of the EL Education K-2 Reading Foundations Skills Block, part of the EL Education K-8 Language Arts Curriculum. The Skills Block provides one hour of structured phonics instruction, to be taught alongside Module Lessons and Labs. For more information on getting started with the K-2 Reading Foundations Skills Block, visit https://curriculum.eleducation.org/about-skills-blocks.

Subject:
English Language Arts
Material Type:
Module
Provider:
EL Education
Provider Set:
EL Education Language Arts Curriculum
Author:
EL Education
Date Added:
12/16/2019
Grade K: Reading Foundations Skills Block: Module 3
Unrestricted Use
CC BY
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Grade K: Module 3 of the EL Education K-2 Reading Foundations Skills Block, part of the EL Education K-8 Language Arts Curriculum. The Skills Block provides one hour of structured phonics instruction, to be taught alongside Module Lessons and Labs. For more information on getting started with the K-2 Reading Foundations Skills Block, visit https://curriculum.eleducation.org/about-skills-blocks.

Subject:
English Language Arts
Material Type:
Module
Provider:
EL Education
Provider Set:
EL Education Language Arts Curriculum
Author:
EL Education
Date Added:
12/16/2019
Grade K: Reading Foundations Skills Block: Module 4
Unrestricted Use
CC BY
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Grade K: Module 4 of the EL Education K-2 Reading Foundations Skills Block, part of the EL Education K-8 Language Arts Curriculum. The Skills Block provides one hour of structured phonics instruction, to be taught alongside Module Lessons and Labs. For more information on getting started with the K-2 Reading Foundations Skills Block, visit https://curriculum.eleducation.org/about-skills-blocks.

Subject:
English Language Arts
Material Type:
Module
Provider:
EL Education
Provider Set:
EL Education Language Arts Curriculum
Author:
EL Education
Date Added:
12/16/2019
Graphing Fuzzbugs
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will sort Fuzz Bugs by color into matching containers creating a bar graph. Questions are then asked requiring students to interpret the graph and enter in answers. Questions are read aloud for nonreaders.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
02/28/2019
Guess My Animal
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CC BY-NC-SA
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Students will complete research about an animal of their choice using the San Diego Zoo Kids Zoo website. The students will create a SlideShow Presentation to share with the class teaching about their animal. The class will use given “clues” based on research to guess the student's animal.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Guess Who
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Students will use Google Slides to play a Guess Who game. The teacher will share one Google Slide presentation to all students. Each student will create one slide, and type two sentences describing themselves on that slide. Students will then be given a slide number randomly, they will have to guess who that person is.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
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CC BY-NC-SA
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Hands-On AI Projects for the Classroom: A Guide for Elementary Teachers
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CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.

Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from presentations to designing an AI robot—to demonstrate their learning.
• Project 1: What AI Does Well and Does Not Do Well
• Project 2: Training Data and Machine Learning
• Project 3: Senses vs. Sensors
• Project 4: Navigation and AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers
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CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.

Project 1: AI Chatbots
Project 2: Developing a Critical Eye
Project 3: Using AI to Solve Environmental Problems
Project 4: Laws for AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
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CC BY-NC-SA
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Project 1: Fair's Fair
Project 2: Who is in Control?
Project 3: The Trade-offs of AI Technology
Project 4: AI and the 21st Century Worker

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
A History Remix Using Photos
Conditional Remix & Share Permitted
CC BY-NC-SA
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An engaging way for students to learn about and make comparisons in history is to create remixes using photos and paintings from that time in history. Using the Library of Congress archives and Google images in the public domain, students can download the images and remix them using iPiccy to communicate about that time in history.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019