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Build Your Own Night-Light with Arduino
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Educational Use
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Whether you want to light up a front step or a bathroom, it helps to have a light come on automatically when darkness falls. For this maker challenge, students create their own night-lights using Arduino microcontrollers, photocells and (supplied) code to sense light levels and turn on/off LEDs as they specify. As they build, test, and control these night-lights, they learn about voltage divider circuits and then experience the fundamental power of microcontrollers—controlling outputs (LEDs) based on sensor (photocell) input readings and if/then/else commands. Then they are challenged to personalize (and complicate) their night-lights—such as by using delays to change the LED blinking rate to reflect the amount of ambient light, or use many LEDs and several if/else statements with ranges to create a light meter. The possibilities are unlimited!

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/11/2017
Building Arduino Light Sculptures
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Educational Use
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Students are challenged to design their own small-sized prototype light sculptures to light up a hypothetical courtyard. To accomplish this, they use Arduino microcontrollers as the “brains” of the projects and control light displays composed of numerous (3+) light-emitting diodes (LEDs). With this challenge, students further their learning of Arduino fundamentals by exploring one important microcontroller capability—the control of external circuits. The Arduino microcontroller is a powerful yet easy-to-learn platform for learning computer programing and electronics. LEDs provide immediate visual success/failure feedback, and the unlimited variety of possible results are dazzling!

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/09/2017
Control a Servo with Your Phone Using Bluetooth!
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Educational Use
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Bluetooth is everywhere—from smartphones to computers to cars. Even though students are exposed to this technology, many are not aware of how they can use it themselves to wirelessly control their own creative projects! For this challenge, students build on what they learned during a previous Arduino maker challenge, Make and Control a Servo Arm with Your Computer, and learn how to control a servo with an Android phone (iPhones do not work with the components used in this challenge). By the end of the exercise, expect students to be wirelessly controlling a servo with a simple phone application!

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
05/23/2018
Create and Control a Popsicle Stick Finger Robot
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Educational Use
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Students are introduced to servos and the flex sensor as they create simple, one-jointed, finger robots controlled by Arduino. Servos are motors with feedback and are extensively used in industrial and consumer applications—from large industrial car-manufacturing robots that use servos to hold heavy metal and precisely weld components together, to prosthetic hands that rely on servos to provide fine motor control. Students use Arduino microcontrollers and flex sensors to read finger flexes, which they process to send angle information to the servos. Students create working circuits; use the constrain, map and smoothing commands; learn what is meant by library and abstraction in a coding context; and may even combine team finger designs to create a complete prosthetic hand of bendable fingers.

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/20/2017
Introduction to Arduino: Getting Connected and Blinking LEDs
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Educational Use
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Microcontrollers are the brains of the electronic world, but in order to play with one, you must first get it connected! For this maker challenge, students learn how to connect their Arduino microcontroller circuit boards to computers. First, students are walked through the connection process, helped to troubleshoot common pitfalls, and write their first Arduino programs (setup and loop functions, semicolons, camel case, pin 13 LED). Then they are given the open-ended challenge to create their own blinking LED code—such as writing Morse code messages and mimicking the rhythm of a heartbeat. This practice helps students become comfortable with the fundamental commands before progressing to more difficult programs.

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/05/2017
Make a Sticky-Note Fan with Arduino
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Educational Use
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Students control small electric motors with Arduino microcontrollers to make simple sticky-note spinning fans and then explore other variations of basic motor systems. Through this exercise, students create circuits that include transistors acting as switches. They alter and experiment with given basic motor code, learning about the Arduino analogWrite command and pulse width modulation (PWM). Students learn the motor system nuances that enable them to create their own motor-controlled projects. They are challenged to make their motor systems respond to temperature or light, to control speed with knob or soft potentiometers, and/or make their motors go in reverse (using a motor driver shield or an H-bridge). Electric motors are used extensively in industrial and consumer products and the fundamental principles that students learn can be applied to motors of all shapes and sizes.

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/27/2017
Make and Control a Servo Arm with Your Computer
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Educational Use
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Computer-controlled servos enable industrial robots to manufacture everything from vehicles to smartphones. For this maker challenge, students control a simple servo arm by sending commands with their computers to Arduinos using the serial communication protocol. This exercise walks students through the (sometimes) unintuitive nuances of this protocol, so by the end they can directly control the servo position with the computer. Once students master the serial protocol, they are ready to build some suggested interactive projects using the computer or “cut the cord” and get started with wireless Bluetooth or XBee communication.

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
02/28/2018
Wirelessly Control Lights and Motors  Using XBee Communication!
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Educational Use
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From remote-controlled cars, to sensors relaying agricultural data from a field to farmhouses miles away, wireless communication enables users to “cut the cord” for their projects. For this maker challenge, students apply what they learned about serial communication during the previous Arduino maker challenge (Make and Control a Servo Arm with Your Computer) and learn how to send signals from one system to another using XBee radio communication modules. By activity end, expect students to be able to control LEDs and motors wirelessly using Arduino microcontrollers and XBee shields. This is a great activity for students to explore and come to understand the concept of the Internet of things.

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
05/23/2018