In this forensic science lesson, students take on the role of investigators …
In this forensic science lesson, students take on the role of investigators to solve a fictional break-in using a single shoe print as evidence. They work in groups to analyze the print, deduce the suspect's characteristics, and compare findings with provided profiles to identify the most likely culprit. The lesson fosters critical thinking, problem-solving, and collaboration, concluding with group presentations where students share their evidence-based conclusions.Objectives:Apply forensic techniques to analyze and interpret evidence.Develop critical thinking and teamwork skills.Present clear, logical conclusions based on evidence.This lesson aligns with NGSS Standards HS-PS2-1, HS-PS2-5, MS-PS2-1, and MS-PS2-5, providing an engaging way for students to connect science with real-world problem-solving.
Techniques of creating narratives that take advantage of the flexibility of form …
Techniques of creating narratives that take advantage of the flexibility of form offered by the computer. Study of the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. Analysis of the structure and evaluation of the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming helpful but not necessary. This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspects determined by the text, the reader, the digital format? What kinds of narratives are especially suited for a nonlinear/ interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?
An interactive simulation in which students use a model of charged objects …
An interactive simulation in which students use a model of charged objects to explain how charges interact and construct an understanding of Coulomb's Law. It is concerned with comparing ions and neutral atoms. The model allows the user to investigate the relationships between sign of charge, magnitude of charge, and distance between ions. The model illustrates the operation of three types of electroscopes. Next it visually explores how a static charge can bend the path of a moving electron, and then graphically and numerically explores Coulomb's Law. Lastly a model that illustrates polarization of charge illustrates why a charged balloon is attracted to a neutral wall. The system allows students to enter their multiple choice and written answers throughout the activity and generate a report of their responses at the end even if they are not logged into the system.
Many children may have heard of black holes and already have the …
Many children may have heard of black holes and already have the understanding that they are ‘bottomless wells’. If something falls into a black hole, it is impossible for it to escape—even light cannot escape and is swallowed. The lack of light is how black holes get their name. These objects are mysterious and interesting, but they are not easy to explain. This activity will allow children to visualize, and therefore help them decompose, the concepts of space-time and gravity, which are integral to understanding these appealing objects.
Have you ever wondered what happens to the different stars in the …
Have you ever wondered what happens to the different stars in the night sky as they get older? The Star in a Box application lets you explore the life cycle of stars. It animates stars with different starting masses as they change during their lives. Some stars live fast-paced, dramatic lives; others change very little for billions of years. The app visualises the changes in mass, size, brightness and temperature for all these different stages.
Have you ever wondered what happens to the different stars in the …
Have you ever wondered what happens to the different stars in the night sky as they get older? The Star in a Box application lets you explore the life cycle of stars. It animates stars with different starting masses as they change during their lives. Some stars live fast-paced, dramatic lives; others change very little for billions of years. The app visualises the changes in mass, size, brightness and temperature for all these different stages.
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