All resources in English Language Arts

Renewable Energy Living Lab: Power Your School

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Students use real-world data to calculate the potential for solar and wind energy generation at their school location. After examining maps and analyzing data from the online Renewable Energy Living Lab, they write recommendations as to the optimal form of renewable energy the school should pursue.

Material Type: Activity/Lab

Authors: Jessica Noffsinger, Jonathan Knudtsen, Karen Johnson, Mike Mooney, Minal Parekh, Scott Schankweiler

Swinging Pendulum (for High School)

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This activity shows students the engineering importance of understanding the laws of mechanical energy. More specifically, it demonstrates how potential energy can be converted to kinetic energy and back again. Given a pendulum height, students calculate and predict how fast the pendulum will swing by using the equations for potential and kinetic energy. The equations will be justified as students experimentally measure the speed of the pendulum and compare theory with reality.

Material Type: Activity/Lab

Authors: Chris Yakacki, Denise Carlson, Janet Yowell, Malinda Schaefer Zarske

CS Fundamentals 1.3: Happy Maps

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This unplugged lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate instructions into the symbols provided. If problems arise in the code, students should also work together to recognize bugs and build solutions.

Material Type: Lesson Plan

CS Fundamentals 2.6: Getting Loopy

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As we start to write longer and more interesting programs, our code often contains a lot of repetition. In this lesson, students will learn about how loops can be used to more easily communicate instructions that have a lot of repetition by looking at the repeated patterns of movement in a dance.

Material Type: Lesson Plan

CS Principles 2019-2020 3.8: Creating Functions with Parameters

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In this lesson, students practice using and creating functions with parameters. Students learn that writing functions with parameters can generalize solutions to problems even further. Especially in situations where feel like you are about to duplicate some code with only a few changes to some numbers, that is a good time to write a function that accepts parameters. In the second half of the lesson, students make a series of modifications to a program that creates an “Under the Sea” scene by adding parameters to functions to more easily add variation to the scene. Lastly, students are introduced to App Lab’s random number functions to supply random values to function calls so the scene looks a little different every time the program runs.

Material Type: Lesson Plan

Designing a Medical Device to Extract Foreign Bodies from the Ear

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Students learn the engineering design process by following the steps, from problem identification to designing a device and evaluating its efficacy and areas for improvement. A quick story at the beginning of the activity sets up the challenge: A small child put a pebble in his ear and we don't know how to get it out! Acting as biomedical engineers, students are asked to design a device to remove it. Each student pair is provided with a model ear canal and a variety of classroom materials. A worksheet guides the design process as students create devices and attempt to extract pebbles from the ear canal.

Material Type: Activity/Lab

Authors: Derek Harbin, Krista Warner, Leyf Starling, Shayn Peirce-Cottler

Conduction, Convection and Radiation

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With the help of simple, teacher-led demonstration activities, students learn the basic concepts of heat transfer by means of conduction, convection, and radiation. Students then apply these concepts as they work in teams to solve two problems. One problem requires that they maintain the warm temperature of one soda can filled with water at approximately body temperature, and the other problem is to cause an identical soda can of warm water to cool as much as possible during the same thirty-minute time interval. Students design their solutions using only common, everyday materials. They record the water temperatures in their two soda cans every five minutes, and prepare line graphs in order to visually compare their results to the temperature of an unaltered control can of water.

Material Type: Full Course

Author: Mary R. Hebrank

What Happened to the Water? Designing Ways to Get and Clean Water

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In this scenario-based activity, students design ways to either clean a water source or find a new water source, depending on given hypothetical family scenarios. They act as engineers to draw and write about what they could do to provide water to a community facing a water crisis. They also learn the basic steps of the engineering design process.

Material Type: Activity/Lab

Authors: Denise W. Carlson, Jay Shah, Malinda Schaefer Zarske

CS Discoveries 2019-2020: Physical Computing Lesson 6.12: Arrays and For Loops

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Using a _for loop_ to iterate over all of the elements in an array is a really useful construct in most programming languages. In this lesson, students learn the basics of how a _for loop_ can be used to repeat code, and then combine it with what they've already learned about arrays to write programs that process all elements in an array. Students use for loops to go through each element in a list one at a time without having to write code for each element. Towards the end of the lesson students will apply this with the `colorLed` list on the board to create an app that changes all of the LEDs each time a button is clicked.

Material Type: Lesson Plan

Magnetic Launcher

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Students explore electromagnetism and engineering concepts using optimization techniques to design an efficient magnetic launcher. Groups start by algebraically solving the equations of motion for the velocity at the time when a projectile leaves a launcher. Then they test three different launchers, in which the number of coils used is different, measuring the range and comparing the three designs. Based on these observations, students record similarities and differences and hypothesize on the underling physics. They are introduced to Faraday's law and Lenz's law to explain the physics behind the launcher. Students brainstorm how these principals might be applied to real-world engineering problems.

Material Type: Activity/Lab

Author: Erik Wemlinger

How Much Sugar is in Bubble Gum?

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Most of the flavoring in gum is due to the sugar or other sweetener it contains. As gum is chewed, the sugar dissolves and is swallowed. After a piece of gum loses its flavor, it can be left to dry at room temperature and then the difference between its initial (unchewed) mass and its chewed mass can be used to calculate the percentage of sugar in the gum. This demonstration experiment is used to generate new questions about gums and their ingredients, and students can then design and execute new experiments based on their own questions.

Material Type: Activity/Lab, Lesson Plan

Author: Mary R. Hebrank

Does Your Chewing Gum Lose Its Sweetness?

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In the first part of the activity, each student chews a piece of gum until it loses its sweetness, and then leaves the gum to dry for several days before weighing it to determine the amount of mass lost. This mass corresponds to the amount of sugar in the gum, and can be compared to the amount stated on the package label. In the second part of the activity, students work in groups to design and conduct new experiments based on questions of their own choosing. These questions arise naturally from observations during the first experiment, and from students' own experiences with and knowledge of the many varieties of chewing and bubble gums available.

Material Type: Activity/Lab

Author: Mary R. Hebrank

Hot Cans and Cold Cans

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Students apply the concepts of conduction, convection and radiation as they work in teams to solve two challenges. One problem requires that they maintain the warm temperature of one soda can filled with water at approximately human body temperature, and the other problem is to cause an identical soda can of warm water to cool as much as possible during the same 30-minute time period. Students design their engineering solutions using only common everyday materials, and test their devices by recording the water temperatures in their two soda cans every five minutes.

Material Type: Activity/Lab

Author: Mary R. Hebrank

Introduction to Arduino: Getting Connected and Blinking LEDs

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Microcontrollers are the brains of the electronic world, but in order to play with one, you must first get it connected! For this maker challenge, students learn how to connect their Arduino microcontroller circuit boards to computers. First, students are walked through the connection process, helped to troubleshoot common pitfalls, and write their first Arduino programs (setup and loop functions, semicolons, camel case, pin 13 LED). Then they are given the open-ended challenge to create their own blinking LED code—such as writing Morse code messages and mimicking the rhythm of a heartbeat. This practice helps students become comfortable with the fundamental commands before progressing to more difficult programs.

Material Type: Activity/Lab

Author: Daniel Godrick

Commanding a Robot Using Sound

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Students continue their exploration of the human senses and their engineering counterparts, focusing on the auditory sense. Working in small groups, students design, create and run programs to control the motion of LEGO® TaskBots. By doing this, they increase their understanding of the use and function of sound sensors, gain experience writing robot programs, and reinforce their understanding of the sensory process.

Material Type: Activity/Lab

Authors: Kalyani Upendram, Sachin Nair, Satish Nair

Aqua-Thrusters!

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In this activity, students construct their own rocket-powered boat called an "aqua-thruster." These aqua-thrusters will be made from a film canister and will use carbon dioxide gas produced from a chemical reaction between an antacid tablet and water to propel it. Students observe the effect that surface area of this simulated solid rocket fuel has on thrust.

Material Type: Activity/Lab

Authors: Brian Argrow, Janet Yowell, Jay Shah, Jeff White, Luke Simmons, Malinda Schaefer Zarske