Students work in groups to create soap bubbles on a smooth surface, …
Students work in groups to create soap bubbles on a smooth surface, recording their observations from which they formulate theories to explain what they see (color swirls on the bubble surfaces caused by refraction). Then they apply this theory to thin films in general, including porous films used in biosensors, listing factors that could change the color(s) that become visible to the naked eye, and learn how those factors can be manipulated to give information on gene detection. Finally (by experimentation or video), students see what happens when water is dropped onto the surface of a Bragg mirror.
Students learn a simple technique for quantifying the amount of photosynthesis that …
Students learn a simple technique for quantifying the amount of photosynthesis that occurs in a given period of time, using a common water plant (Elodea). They can use this technique to compare the amounts of photosynthesis that occur under conditions of low and high light levels. Before they begin the experiment, however, students must come up with a well-worded hypothesis to be tested. After running the experiment, students pool their data to get a large sample size, determine the measures of central tendency of the class data, and then graph and interpret the results.
Students wire up their own digital trumpets using a MaKey MaKey. They …
Students wire up their own digital trumpets using a MaKey MaKey. They learn the basics of wiring a breadboard and use the digital trumpets to count in the binary number system. Teams are challenged to play songs using the binary system and their trumpets, and then present them in a class concert.
Students create projects that introduce them to Arduino—a small device that can …
Students create projects that introduce them to Arduino—a small device that can be easily programmed to control and monitor a variety of external devices like LEDs and sensors. First they learn a few simple programming structures and commands to blink LEDs. Then they are given three challenges—to modify an LED blinking rate until it cannot be seen, to replicate a heartbeat pattern and to send Morse code messages. This activity prepares students to create more involved multiple-LED patterns in the Part 2 companion activity.
In the companion activity, students experimented with Arduino programming to blink a …
In the companion activity, students experimented with Arduino programming to blink a single LED. During this activity, students build on that experience as they learn about breadboards and how to hook up multiple LEDs and control them individually so that they can complete a variety of challenges to create fun patterns! To conclude, students apply the knowledge they have gained to create LED-based light sculptures.
Students design and construct devices to trap insects that are present in …
Students design and construct devices to trap insects that are present in the area around the school. The objective is to ask the right design questions and conduct the right tests to determine if the traps work .
Student teams creatively construct mobiles using hangers and assorted materials and objects …
Student teams creatively construct mobiles using hangers and assorted materials and objects while exploring the principles of balance and center of mass. They build complex, free-hanging structures by balancing pieces with different lengths, weights, shapes and sizes.
Whether you want to light up a front step or a bathroom, …
Whether you want to light up a front step or a bathroom, it helps to have a light come on automatically when darkness falls. For this maker challenge, students create their own night-lights using Arduino microcontrollers, photocells and (supplied) code to sense light levels and turn on/off LEDs as they specify. As they build, test, and control these night-lights, they learn about voltage divider circuits and then experience the fundamental power of microcontrollers—controlling outputs (LEDs) based on sensor (photocell) input readings and if/then/else commands. Then they are challenged to personalize (and complicate) their night-lights—such as by using delays to change the LED blinking rate to reflect the amount of ambient light, or use many LEDs and several if/else statements with ranges to create a light meter. The possibilities are unlimited!
In this activity, learners use simple supplies to build a speaker. After …
In this activity, learners use simple supplies to build a speaker. After they construct the speaker with adult assistance, learners attach it to a low power radio and test it out. The resource guide includes questions for learners to answer that will help them examine the speaker device and think about how it works. Learners are also encouraged to modify their design and take apart a broken radio to search for the electromagnet coil and permanent magnet inside. Use this activity to introduce learners to how speakers work as well as electromagnetism and sound.
Students construct bird nests and birdhouses. They research birds of their choosing …
Students construct bird nests and birdhouses. They research birds of their choosing and then design houses that meet the birds' specific needs. It works well to conduct this activity in conjunction with a grades 9-12 woodshop class by partnering the older students with the younger students (but it is not required to do this in order to conduct the activity).
In this hands-on activity, students explore the electrical force that takes place …
In this hands-on activity, students explore the electrical force that takes place between two objects. Each student builds an electroscope and uses the device to draw conclusions about objects' charge intensity. Students also determine what factors influence electric force.
Working as if they are engineers who work for (the hypothetical) Build-a-Toy …
Working as if they are engineers who work for (the hypothetical) Build-a-Toy Workshop company, students apply their imaginations and the engineering design process to design and build prototype toys with moving parts. They set up electric circuits using batteries, wire and motors. They create plans for project material expenses to meet a budget.
Students create their own anemometers instruments for measuring wind speed. They see …
Students create their own anemometers instruments for measuring wind speed. They see how an anemometer measures wind speed by taking measurements at various school locations. They also learn about different types of anemometers, real-world applications, and how wind speed information helps engineers decide where to place wind turbines.
Students build miniature model cities using sugar, bouillon and gelatin cubes. The …
Students build miniature model cities using sugar, bouillon and gelatin cubes. The cities are put through simulated earthquakes to see which cube structures withstand the shaking movements the best.
Students are challenged to design their own small-sized prototype light sculptures to …
Students are challenged to design their own small-sized prototype light sculptures to light up a hypothetical courtyard. To accomplish this, they use Arduino microcontrollers as the “brains” of the projects and control light displays composed of numerous (3+) light-emitting diodes (LEDs). With this challenge, students further their learning of Arduino fundamentals by exploring one important microcontroller capability—the control of external circuits. The Arduino microcontroller is a powerful yet easy-to-learn platform for learning computer programing and electronics. LEDs provide immediate visual success/failure feedback, and the unlimited variety of possible results are dazzling!
This video module presents an introduction to cryptography - the method of …
This video module presents an introduction to cryptography - the method of sending messages in such a way that only the intended recipients can understand them. In this very interactive lesson, students will build three different devices for cryptography and will learn how to encrypt and decrypt messages. There are no prerequisites for this lesson, and it has intentionally been designed in a way that can be adapted to many audiences. It is fully appropriate in a high school level math or computer science class where the teacher can use it to motivate probability/statistics or programming exercises. nteractive lesson, students will learn to build the cryptography devices and will learn how to send and ''crack'' secret messages.
Students identify different bridge designs and construction materials used in modern day …
Students identify different bridge designs and construction materials used in modern day engineering. They work in construction teams to create paper bridges and spaghetti bridges based on existing bridge designs. Students progressively realize the importance of the structural elements in each bridge. They also measure vertical displacements under the center of the spaghetti bridge span when a load is applied. Vertical deflection is measured using a LEGO MINDSTORMS(TM) NXT intelligent brick and ultrasonic sensor. As they work, students experience tension and compression forces acting on structural elements of the two bridge prototypes. In conclusion, students discuss the material properties of paper and spaghetti and compare bridge designs with performance outcomes.
Students build their own small-scale model roller coasters using pipe insulation and …
Students build their own small-scale model roller coasters using pipe insulation and marbles, and then analyze them using physics principles learned in the associated lesson. They examine conversions between kinetic and potential energy and frictional effects to design roller coasters that are completely driven by gravity. A class competition using different marbles types to represent different passenger loads determines the most innovative and successful roller coasters.
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