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Designing Solutions
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Seesaw is a web-based and application platform where students can post pictures from the classroom, annotate, speak their mind, and create electronic portfolios that connect school and home. Parents are able to see student work as soon as it is posted.
In this activity, students will take a common problem and use the design process to come up with a solution.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/11/2019
Developing Word Processing Skills
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According to Eastern Michigan University, composing at a computer is a unique activity that many students will need time to master. Students have played games and may know some of the keys on the keyboard. Before students actually begin composing, they need to learn about the different keys on the keyboard without focusing on their writing skills and typing. Students need to learn how to create spaces between their words, type capital and lower case letters, delete text, save and print a document.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Digital Age Skill: How To: Presentation
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This is a lesson using Digital Age Skills in creating a How To presentation. Originial

Subject:
Education
Educational Technology
English Language Arts
Speaking and Listening
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Interactive
Lesson
Lesson Plan
Teaching/Learning Strategy
Author:
Tessa Janssen
Date Added:
03/15/2022
Digital Citizen
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CC BY
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A Google Slide Deck introduction to the MITECS competency Digital Citizen - Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal and ethical.

Example: Eleventh graders in a Careers Course created LinkedIn accounts and entered a resume of their work and volunteer experiences. After careful research on topics about the kind of work they thought would be interesting to do, they composed short articles, which after a peer review and teacher review, they revised, before publishing the results on their LinkedIn account. During the composition time, the teacher taught about respectful commenting through an author study of comments on articles online. The students analyzed the comments in a fishbowl structure and explored what made comments constructive and positive versus disrespectful or toxic. After some practice dialoguing in a private discussion board on a wiki, students posted live comments on each other’s LinkedIn articles.

Questions for Reflection:
- How do the MITECS complement core content?
- How might you and your colleagues develop cross-curricular experiences to support the MITECS?
- Which of the competencies are you most familiar with?
- Which competency is an area of growth for you, as an educator?

Subject:
Education
Educational Technology
Material Type:
Reading
Author:
Bethany Rayl
John McCarthy
REMC Association of Michigan
Date Added:
03/15/2022
Digital Citizenship - Crusader Jams: Website Creating
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This is a lesson using Digital Age Skills in Digital Citizenship and Web Creation

Subject:
Education
Educational Technology
English Language Arts
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Lesson Plan
Teaching/Learning Strategy
Author:
Beth Kabes
Karen Dux
Molly Aschoff
Date Added:
03/15/2022
Does Science Fiction Predict the Future Lesson Plan.pdf
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CC BY
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Students will learn the potential costs and benefits of social media, digital consumption, and our relationship with technology as a society in the three-week lesson. This inquiry based unit of study will answer the following questions:

Essential Question: How can we use science fiction’s ability to predict the future to help humanity?

Supportive Questions 1: What predictions of future development has science fiction accurately made in the past? This can include technology, privacy, medicine, social justice, political, environmental, education, and economic.

Supportive Question 2: What predictions for future development in contemporary science fiction are positive for the future of humanity? What factors need to begin in your lifetime to make these predictions reality?

Supportive Question 3: What predictions for future development in contemporary science fiction are negative for the future of humanity? What factors need to begin in your lifetime to stop these negative outcomes?

Subject:
Applied Science
Career and Technical Education
Composition and Rhetoric
Education
Educational Technology
English Language Arts
Information Science
Reading Informational Text
Reading Literature
Material Type:
Homework/Assignment
Lesson
Reading
Unit of Study
Author:
Morgen Larsen
Date Added:
03/15/2022
Don't Bully Me
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Bullying is a hot topic in schools today. Helping students understand bullying and how to react to bullying situations is difficult. Using the website Students Against Bullying students will explore the topic of bullying.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/14/2019
EQuIP Evaluation and Alignment Tool
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CC BY-NC
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Learn how to use OER Commons Digital Version of the EQuIP Rubric Alignment and Evaluation Tool to align appropriate resources to the Common Core State Standards, and to evaluate resources against certain aspects of quality.

Subject:
Educational Technology
Material Type:
Teaching/Learning Strategy
Author:
Mindy Boland
Date Added:
06/23/2021
Easel.ly Done
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Easel.ly is a free online tool that allows students to turn any visual information into an infographic with simple drag and drop. Students are able to communicate their learning in a creative innovative way using limited text and graphics. If this is the first time creating infographics, it may take two class periods.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/14/2019
Easy Video Don't Flip Out
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Need your students to have a voice? Let them record their authentic learning digitally and share with others. Social interactions and learning is amplified when using Flipgrid.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/11/2019
Empowered Learner
Unrestricted Use
CC BY
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A Google Slide Deck introduction to the MITECS competency Empowered Learner - Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

Example: Seventh grade students in an English class set individual goals based on their initial reading fluency and comprehension assessment results. As the academic year progressed, the students jotted “success notes” to themselves as they mastered new skills. Each student charted their goals and monitored their own progress each week through a personalized goal tracker checklist. As the academic year progressed, each student wrote about their learning journey in an online journal that was shared with their teacher. At the end of the year, students reflected on and celebrated their growth.

Questions for Reflection:
- How do the MITECS complement core content?
- How might you and your colleagues develop cross-curricular experiences to support the MITECS?
- Which of the competencies are you most familiar with?
- Which competency is an area of growth for you, as an educator?

Subject:
Education
Educational Technology
Material Type:
Reading
Author:
Bethany Rayl
John McCarthy
REMC Association of Michigan
Date Added:
03/15/2022
Evaluating Websites HyperDoc
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CC BY-NC-SA
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Students will learn how to evaluate a website while using a HyperDoc in a group task. Hyperdocs are interactive digital documents that may easily be edited by a teacher.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Event Planner
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Engaging students in their education is not always easy. One way is to give them the opportunity to be involved in school event decision making processes. Providing them with a task, having them poll their peers, and then using the analyzed data to inform their decisions is sure to keep them engaged.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/14/2019
Express Yourself
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Infographics are graphic visual representations of information, data or knowledge intended to present information quickly and clearly. They are fun to create and students will be engaged in the creative process of presenting their information in an interactive visual form.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Fifth Grade Reading Fluency and SeeSaw
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In this activity, students will read a piece that is uploaded to SeeSaw by the teacher. The teacher may want to have students use the piece again in the year to measure growth.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
Flippity Flashcard
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Students create a set of online flashcards from a Google spreadsheet. Flashcards are a great way for students to practice vocabulary, memorize the U.S. capitals, and much more on their own or with others.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/14/2019
Follow the Digital Footprints
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Students who use the computer need to realize that no matter how old they are, they are leaving digital footprints behind. Unlike footprints in the sand, it is very difficult to delete digital footprints. So if your kindergarten students are using the computer at school or at home, they need to learn what a digital footprint is.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
02/28/2019