Students will sort Fuzz Bugs by color into matching containers creating a …
Students will sort Fuzz Bugs by color into matching containers creating a bar graph. Questions are then asked requiring students to interpret the graph and enter in answers. Questions are read aloud for nonreaders.
Students will complete research about an animal of their choice using the …
Students will complete research about an animal of their choice using the San Diego Zoo Kids Zoo website. The students will create a SlideShow Presentation to share with the class teaching about their animal. The class will use given “clues” based on research to guess the student's animal.
Students will use Google Slides to play a Guess Who game. The …
Students will use Google Slides to play a Guess Who game. The teacher will share one Google Slide presentation to all students. Each student will create one slide, and type two sentences describing themselves on that slide. Students will then be given a slide number randomly, they will have to guess who that person is.
The projects in this guide use a student-driven approach to learning. Instead …
The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.
Project 1: Programming with Machine Learning Project 2: AI-Powered Players in Video Games Project 3: Using AI for Robotic Motion Planning Project 4: Machine Learning as a Service
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
This guide provides student-driven projects that can directly teach subject area standards …
This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.
Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from presentations to designing an AI robot—to demonstrate their learning. • Project 1: What AI Does Well and Does Not Do Well • Project 2: Training Data and Machine Learning • Project 3: Senses vs. Sensors • Project 4: Navigation and AI
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
This guide provides student-driven projects that can directly teach subject area standards …
This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.
Project 1: AI Chatbots Project 2: Developing a Critical Eye Project 3: Using AI to Solve Environmental Problems Project 4: Laws for AI
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education
In this guide, students’ exploration of AI is framed within the context …
In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.
Project 1: Fair's Fair Project 2: Who is in Control? Project 3: The Trade-offs of AI Technology Project 4: AI and the 21st Century Worker
Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.
An engaging way for students to learn about and make comparisons in …
An engaging way for students to learn about and make comparisons in history is to create remixes using photos and paintings from that time in history. Using the Library of Congress archives and Google images in the public domain, students can download the images and remix them using iPiccy to communicate about that time in history.
Students will design a survey to explore their classmates' feelings and experiences …
Students will design a survey to explore their classmates' feelings and experiences with bullying. Once the class has participated in the survey, they will analyze the data, discussing implications and how they can improve/build classroom community.
Flipgrid is a fantastic FREE Tool where students can create a video …
Flipgrid is a fantastic FREE Tool where students can create a video presence to support collaboration and their learning. Students will use FlipGrid to share information on any given topic of your choice. It is a platform where they can communicate ideas and eventually collaborate with others.
This collection of lessons represent adapted and remixed instructional content for teaching …
This collection of lessons represent adapted and remixed instructional content for teaching media literacy and specifically civic online reasoning through distance learning. These lessons take students through the steps necessary to source online content, verify evidence presented, and corroborate claims with other sources.
The original lesson plans are the work of Stanford History Education Group, licensed under CC 4.0. Please refer to the full text lesson plans at Stanford History Education Group’s, Civic Online Reasoning Curriculum for specifics regarding background, research findings, and additional curriculum for teaching media literacy in the twenty-first century.
This collection of lessons represent adapted and remixed instructional content for teaching …
This collection of lessons represent adapted and remixed instructional content for teaching media literacy and specifically civic online reasoning through distance learning. These lessons take students through the steps necessary to source online content, verify evidence presented, and corroborate claims with other sources.
The original lesson plans are the work of Stanford History Education Group, licensed under CC 4.0. Please refer to the full text lesson plans at Stanford History Education Group’s, Civic Online Reasoning Curriculum for specifics regarding background, research findings, and additional curriculum for teaching media literacy in the twenty-first century.
Students will learn how to use the Internet to find facts about …
Students will learn how to use the Internet to find facts about their topic. Students will be searching safe sites that are credible, teaching students that finding accurate information is very important when being an investigator.
This lesson supports educators in exploring Open Educational Resources and Creative Commons (CC) …
This lesson supports educators in exploring Open Educational Resources and Creative Commons (CC) licenses. Educators:1) learn definitions of OER and CC licenses, 2) explore local connections to OER, 3) practice their understanding of OER, CC and how this connects to their local experience
This lesson supports educators in exploring the different ways to engage with OER …
This lesson supports educators in exploring the different ways to engage with OER and contribute to the Open Education community. Educators:1) practice searching, evaluating, curating, remixing and authoring resources2) explore local connections to openly licensed resources3) practice their understanding of OER resources and how this connects to their local experience
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
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Your redistributing comes with some restrictions. Do not remix or make derivative works.
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Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.