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Graphing Fuzzbugs
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CC BY-NC-SA
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Students will sort Fuzz Bugs by color into matching containers creating a bar graph. Questions are then asked requiring students to interpret the graph and enter in answers. Questions are read aloud for nonreaders.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
02/28/2019
Guess My Animal
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CC BY-NC-SA
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Students will complete research about an animal of their choice using the San Diego Zoo Kids Zoo website. The students will create a SlideShow Presentation to share with the class teaching about their animal. The class will use given “clues” based on research to guess the student's animal.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Guess Who
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CC BY-NC-SA
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Students will use Google Slides to play a Guess Who game. The teacher will share one Google Slide presentation to all students. Each student will create one slide, and type two sentences describing themselves on that slide. Students will then be given a slide number randomly, they will have to guess who that person is.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
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CC BY-NC-SA
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Hands-On AI Projects for the Classroom: A Guide for Elementary Teachers
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CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society.

Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from presentations to designing an AI robot—to demonstrate their learning.
• Project 1: What AI Does Well and Does Not Do Well
• Project 2: Training Data and Machine Learning
• Project 3: Senses vs. Sensors
• Project 4: Navigation and AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers
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CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.

Project 1: AI Chatbots
Project 2: Developing a Critical Eye
Project 3: Using AI to Solve Environmental Problems
Project 4: Laws for AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
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CC BY-NC-SA
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Project 1: Fair's Fair
Project 2: Who is in Control?
Project 3: The Trade-offs of AI Technology
Project 4: AI and the 21st Century Worker

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Date Added:
07/19/2024
A History Remix Using Photos
Conditional Remix & Share Permitted
CC BY-NC-SA
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An engaging way for students to learn about and make comparisons in history is to create remixes using photos and paintings from that time in history. Using the Library of Congress archives and Google images in the public domain, students can download the images and remix them using iPiccy to communicate about that time in history.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/16/2019
How Many of My Friends
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CC BY-NC-SA
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Students will design a survey to explore their classmates' feelings and experiences with bullying. Once the class has participated in the survey, they will analyze the data, discussing implications and how they can improve/build classroom community.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
I Flip For FlipGrid
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CC BY-NC-SA
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Flipgrid is a fantastic FREE Tool where students can create a video presence to support collaboration and their learning. Students will use FlipGrid to share information on any given topic of your choice. It is a platform where they can communicate ideas and eventually collaborate with others.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Introduction to Civic Online Reasoning for Distance Learning
Unrestricted Use
CC BY
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This collection of lessons represent adapted and remixed instructional content for teaching media literacy and specifically civic online reasoning through distance learning. These lessons take students through the steps necessary to source online content, verify evidence presented, and corroborate claims with other sources.

The original lesson plans are the work of Stanford History Education Group, licensed under CC 4.0. Please refer to the full text lesson plans at Stanford History Education Group’s, Civic Online Reasoning Curriculum for specifics regarding background, research findings, and additional curriculum for teaching media literacy in the twenty-first century.

Subject:
Applied Science
Business and Communication
Communication
Education
Educational Technology
English Language Arts
Information Science
Reading Informational Text
Social Science
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Interactive
Lecture Notes
Lesson Plan
Author:
Adrienne Williams
Heather Galloway
Morgen Larsen
Rachel Obenchain
Stanford History Education Group-Civic Online Reasoning Project
Date Added:
03/15/2022
Introduction to Civic Online Reasoning for Distance Learning
Unrestricted Use
CC BY
Rating
0.0 stars

This collection of lessons represent adapted and remixed instructional content for teaching media literacy and specifically civic online reasoning through distance learning. These lessons take students through the steps necessary to source online content, verify evidence presented, and corroborate claims with other sources.

The original lesson plans are the work of Stanford History Education Group, licensed under CC 4.0. Please refer to the full text lesson plans at Stanford History Education Group’s, Civic Online Reasoning Curriculum for specifics regarding background, research findings, and additional curriculum for teaching media literacy in the twenty-first century.

Subject:
Applied Science
Business and Communication
Communication
Education
Educational Technology
English Language Arts
Information Science
Reading Informational Text
Social Science
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Interactive
Lecture Notes
Lesson Plan
Author:
Adrienne Williams
Heather Galloway
Morgen Larsen
Rachel Obenchain
Stanford History Education Group-Civic Online Reasoning Project
Date Added:
03/15/2022
Investigate It
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CC BY-NC-SA
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Students will learn how to use the Internet to find facts about their topic. Students will be searching safe sites that are credible, teaching students that finding accurate information is very important when being an investigator.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Kid Publishers
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CC BY-NC-SA
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Students will use ABCYA Storymaker to create a published writing piece along with a digital artifact that demonstrates learning of a concept.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Game
Interactive
Module
Provider:
REMC Association of Michigan
Author:
REMC Association of Michigan
Date Added:
03/12/2019
Lesson One: What are OER?
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CC BY-NC-SA
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This lesson supports educators in exploring Open Educational Resources and Creative Commons (CC) licenses. Educators:1) learn definitions of OER and CC licenses, 2) explore local connections to OER, 3) practice their understanding of OER, CC and how this connects to their local experience

Subject:
Educational Technology
Material Type:
Activity/Lab
Author:
Joanna Schimizzi
Yvette McMahon-Arnold
Date Added:
06/09/2022
Lesson Three: Engaging with OER and Contributing to the OER Community
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CC BY-NC-SA
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This lesson supports educators in exploring the different ways to engage with OER and contribute to the Open Education community. Educators:1) practice searching, evaluating, curating, remixing and authoring resources2) explore local connections to openly licensed resources3) practice their understanding of OER resources and how this connects to their local experience

Subject:
Educational Technology
Material Type:
Activity/Lab
Author:
Joanna Schimizzi
Date Added:
08/01/2022