Students work as physicists to understand centripetal acceleration concepts. They also learn …
Students work as physicists to understand centripetal acceleration concepts. They also learn about a good robot design and the accelerometer sensor. They also learn about the relationship between centripetal acceleration and centripetal force governed by the radius between the motor and accelerometer and the amount of mass at the end of the robot's arm. Students graph and analyze data collected from an accelerometer, and learn to design robots with proper weight distribution across the robot for their robotic arms. Upon using a data logging program, they view their own data collected during the activity. By activity end , students understand how a change in radius or mass can affect the data obtained from the accelerometer through the plots generated from the data logging program. More specifically, students learn about the accuracy and precision of the accelerometer measurements from numerous trials.
Students prepare for the associated activity in which they investigate acceleration by …
Students prepare for the associated activity in which they investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Based on the experimental set-up for the activity, students form hypotheses about the acceleration of the device. Students will investigate how the force on the device changes according to Newton's Second Law. Different types of acceleration, including average, instantaneous and constant acceleration, are introduced. Acceleration and force is described mathematically and in terms of processes and applications.
In the first of two sequential lessons, students create mobile apps that …
In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.
In this forensic science lesson, students take on the role of investigators …
In this forensic science lesson, students take on the role of investigators to solve a fictional break-in using a single shoe print as evidence. They work in groups to analyze the print, deduce the suspect's characteristics, and compare findings with provided profiles to identify the most likely culprit. The lesson fosters critical thinking, problem-solving, and collaboration, concluding with group presentations where students share their evidence-based conclusions.Objectives:Apply forensic techniques to analyze and interpret evidence.Develop critical thinking and teamwork skills.Present clear, logical conclusions based on evidence.This lesson aligns with NGSS Standards HS-PS2-1, HS-PS2-5, MS-PS2-1, and MS-PS2-5, providing an engaging way for students to connect science with real-world problem-solving.
Students conduct an experiment to study the acceleration of a mobile Android …
Students conduct an experiment to study the acceleration of a mobile Android device. During the experiment, they run an application created with MIT's App Inventor that monitors linear acceleration in one-dimension. Students use an acceleration vs. time equation to construct an approximate velocity vs. time graph. Students will understand the relationship between the object's mass and acceleration and how that relates to the force applied to the object, which is Newton's second law of motion.
In this physics lab, students investigate the motion of different skateboarders pulled …
In this physics lab, students investigate the motion of different skateboarders pulled with various values of constant force. Using skateboarders of different masses and a variety of constant force values, students produce distance vs. time motion graphs for a number of skateboarding trials. Students may develop their own methods for setting up the lab and recording the necessary data. Following data collection, students analyze the data using Newton's second law and discuss differences between trials, the effects of friction, and possible sources of error in the experiment.
Students are introduced to the concept of projectile motion, of which they …
Students are introduced to the concept of projectile motion, of which they are often familiar from life experiences,such as playing sports such as basketball or baseball, even though they may not understand the physics involved. Students use tabletop-sized robots to build projectile throwers and measure motion using sensors. They compute distances and velocities using simple kinematic equations and confirm their results through measurements by hand. To apply the concept, students calculate the necessary speed of an object to reach a certain distance in a hypothetical scenaro: A group of hikers stranded at the bottom of a cliff need food, but rescuers cannot deliver it themselves, so they must devise a way to get the food to the hikers.
In this hands-on activity, students learn about two types of friction static …
In this hands-on activity, students learn about two types of friction static and kinetic and the equation that governs them. They also measure the coefficient of static friction and the coefficient of kinetic friction experimentally.
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