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The Business of Bioplastics
Read the Fine Print
Educational Use
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This video excerpt from NOVA’s Making Stuff: Cleaner and accompanying demonstration introduce students to the production and importance of bioplastics, or plastics made from plant or animal products.

Subject:
Applied Science
Education
Engineering
Material Type:
Lesson
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media Common Core Collection
Author:
National Science Foundation
U.S. Department of Energy
WGBH Educational Foundation
Date Added:
11/09/2011
By Land, Sea or Air
Read the Fine Print
Educational Use
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In this lesson, students learn that navigational techniques change when people travel to different places land, sea, air and in space. For example, an explorer traveling by land uses different methods of navigation than a sailor or an astronaut.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise Carlson
Denise W. Carlson
Malinda Schaefer Zarske
Matt Lippis
Penny Axelrad
Date Added:
09/18/2014
COVID-19 & Health Equity, Grades 3-5
Unrestricted Use
CC BY
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The COVID-19 Pandemic is a clear example of how science and society are connected. This unit explores how different communities are differentially impacted by the virus through the lens of historical inequities in society. In the context of decisions their families make, students explore the basics of how the virus affects people, and design investigations to explore how it spreads from person to person, and what we can do to prevent that spread.

Subject:
Applied Science
Environmental Science
Health, Medicine and Nursing
Life Science
Social Science
Material Type:
Lesson
Lesson Plan
Module
Teaching/Learning Strategy
Unit of Study
Provider:
OpenSciEd
Author:
Learning in Places
NextGen Science Storylines
OpenSciEd
Date Added:
07/15/2021
COVID-19 & Health Equity, High School Science
Unrestricted Use
CC BY
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This unit is designed to support students in understanding the COVID-19 pandemic, transmission of the COVID-19 virus, and the impacts of the pandemic on communities, especially communities of color. Specific learning targets are listed at the beginning of each lesson and highlight a core idea for the lesson, the science and engineering practice students will engage in, and the crosscutting concept students will use in the lesson. i

Subject:
Applied Science
Environmental Science
Health, Medicine and Nursing
Life Science
Material Type:
Lesson
Lesson Plan
Module
Teaching/Learning Strategy
Unit of Study
Provider:
OpenSciEd
Author:
BSCS Science Learning
OpenSciEd
Date Added:
07/15/2021
COVID-19 & Health Equity, Middle School Science
Unrestricted Use
CC BY
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The unit focuses on the question How can people help end pandemics? It is designed to teach students about the COVID-19 pandemic, transmission of the COVID-19 virus, and the impacts of the pandemic on communities. Over the course of the unit, students will study the COVID-19 pandemic in light of historical pandemics to build an understanding of the following key concepts:

• How the COVID-19 virus spreads from person to person and through communities,
• How strategies to reduce transmission of COVID-19 work,
• How the actions of individuals can help to end pandemics.

The unit also supports the development of two social emotional competencies: self awareness and social awareness.

Subject:
Applied Science
Health, Medicine and Nursing
Life Science
Material Type:
Lesson
Lesson Plan
Unit of Study
Provider:
OpenSciEd
Date Added:
07/15/2021
CPU, memory, input & output
Conditional Remix & Share Permitted
CC BY-NC-SA
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Smart fabric designer Madison Maxey and founder and maker Danielle Applestone explain the different components that allow computers to input, store, process, and output information.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Code.org
Author:
Code.org
Khan Academy
Date Added:
07/15/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.11: Structuring Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, students go further into the collection and interpretation of data, including cleaning and visualizing data. Students first look at the how presenting data in different ways can help people to understand it better, and they then create visualizations of their own data. Using a the results of a preferred pizza topping survey, students must decide what to do with data that does not easily fit into the visualization scheme that they have chosen. Finally, students look at which parts of this process can be automated by a computer and which need a human to make decisions.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.12: Making Decisions with Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students get practice making decisions with data based on some problems designed to be familiar to middle school students. Students work in groups discussing how they would use the data presented to make a decision before the class discusses their final choices. Not all questions have right answers and in some cases students can and should decide that they should collect more data. The lesson concludes with a discussion of how different people could draw different conclusions from the same data, or how collecting different data might have affected the decisions they made.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.13: Interpreting Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students begin the lesson by looking at a cake preference survey that allows respondents to specify both a cake and an icing flavor. They discuss how knowing the relationship between cake and icing preference helps them better decide which combination to recommend. They are then introduced to cross tabulation, which allows them to graph relationships to different preferences. They use this technique to find relationships in a preference survey, then brainstorm the different types of problems that this process could help solve.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.14: Automating Data Decisions
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students look at a simple example of how a computer could be used to complete the decision making step of the data problem solving process. Students are given the task of creating an algorithm that could suggest a vacation spot. Students then create rules, or an algorithm, that a computer could use to make this decision automatically. Students share their rules and what choices their rules would make with the class data. They then use their rules on data from their classmates to test whether their rules would make the same decision that a person would. The lesson concludes with a discussion about the benefits and drawbacks of using computers to automate the data problem solving process.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.15: Project - Make a Recommendation
Conditional Remix & Share Permitted
CC BY-NC-SA
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To conclude this unit, students design a recommendation engine based on data that they collect and analyze from their classmates. After looking at an example of a recommendation app, students follow a project guide to complete this multi-day activity. In the first several steps, students choose what choice they want to help the user to make, what data they need to give the recommendation, create a survey, and collect information about their classmates' choices. They then interpret the data and use what they have learned to create the recommendation algorithm. Last, they use their algorithms to make recommendations to a few classmates. Students perform a peer review and make any necessary updates to their projects before preparing a presentation to the class.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.1: Problem Solving with Big Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, students look at how data is collected and used by organizations to solve problems in the real world. The lesson begins with a quick review of the data problem solving process they explored in the last lesson. Then students are presented three scenarios that could be solved using data and brainstorm the types of data they would want to solve them and how they could collect the data. Each problem is designed to reflect a real-world service that exists. After brainstorming, students watch a video about a real-world service and record notes about what data is collected by the real-world service and how it is used. At the end of the lesson, students record whether data was provided actively by a user, was recorded passively, or is collected by sensors.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.1: Representation Matters
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CC BY-NC-SA
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In the first lesson of the data unit, students get an overview of what data is and how it is used to solve problems. Students start off with a brief discussion to come to a common understanding of data. They then split into groups and use a data set to make a series of meal recommendations for people with various criteria. Each group has the choices of meal represented in a different way (pictures, recipes, menu, nutrition) that gives an advantage for one of the recommendations. Afterwards, groups compare their responses and discuss how the different representations of the meal data affected how the students were able to solve the different problems.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.2: Patterns and Representation
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students create their own system for representing information. They begin by brainstorming all the different systems they already use to represent yes-no responses. They then work in small groups to create a system that can represent any letter in the alphabet using only a single stack of cards. The cards used have one of 6 different possible drawings (6 animals, 6 colors, etc.) and so to represent the entire alphabet students will need to use patterns of multiple cards to represent each letter. Students create messages with their systems and exchange with other groups to ensure the system worked as intended. In the wrap-up discussion the class reviews any pros and cons of the different systems. They discuss commonalities between working systems and recognize that there are many possible solutions to this problem and what's important is that everyone use the same arbitrary system to communicate.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.3: ASCII and Binary Representation
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students learn to use their first binary system for encoding information, the ASCII system for representing letters and other characters. At the beginning of the lesson the teacher introduces the fact that computers must represent information using either "on" or "off". Then students are introduced to the ASCII system for representing text using binary symbols. Students practice using this system before encoding their own message using ASCII. At the end of the lesson a debrief conversation helps synthesize the key learning objectives of the activity.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.4: Representing Images
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students learn how computers represent images. To begin the lesson they consider the challenge of turning all the complexity of vision into a binary pattern. Through a series of images showing how this transformation is made students are introduced to the concept of splitting images into squares or "pixels" which can then be turned on or off individually to make the entire image. Students then do a short set of challenges using the Pixelation Widget in order to draw black and white images. Puzzles are designed to call out some of the challenges of representing images in this way. In the wrap up students make connections between the system for representing images and the system for representing text they learned in the previous lesson.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.5: Representing Numbers
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, students learn about the binary number system. With a set of cards that represent the place values in a binary (base-2) number system by a collection of dots, students turn bits "on" or "off" by turning cards face up and face down, then observe the numbers that result from these different patterns. Eventually, students extend the pattern to a generic 4-bit system.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.6: Keeping Data Secret
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students have a discussion on the different levels of security they would like for personal data. Once the class has developed an understanding of the importance of privacy, they learn about the process of encrypting information by enciphering a note for a partner and deciphering the partner's note. The class concludes with a discussion about the importance of both physical and digital security.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.7: Combining Representations
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, students use all three types of binary representation systems (ASCII characters, binary number, and images) to decode information in a record. After seeing a series of bits and being asked to decode them, students are introduced to the idea that in order to understand binary information, they must understand both the system that is being used and the meaning of the information encoded. They then decode a record representing a pet based on a given structure.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021
CS Discoveries 2019-2020: Data and Society Lesson 5.8: Create a Representation
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students design a structure to represent their perfect day using the binary representation systems they've learned in this chapter. Students will first write a short description of their perfect day and then review with a partner to identify the key pieces of information they think a computer could capture. As a class students will decide how a punch card of bytes of information will be interpreted to represent those pieces of information. Students will then use the ASCII, binary number, and image formats they have learned to represent their perfect days. Students then trade punch cards and try to decode what the other student's perfect day is like. The lesson ends with a reflection.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
07/08/2021