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Android Acceleration Application
Read the Fine Print
Educational Use
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In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Android Pendulums
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Educational Use
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Students investigate the motion of a simple pendulum through direct observation and data collection using Android® devices. First, student groups create pendulums that hang from the classroom ceiling, using Android smartphones or tablets as the bobs, taking advantage of their built-in accelerometers. With the Android devices loaded with the (provided) AccelDataCapture app, groups explore the periodic motion of the pendulums, changing variables (amplitude, mass, length) to see what happens, by visual observation and via the app-generated graphs. Then teams conduct formal experiments to alter one variable while keeping all other parameters constant, performing numerous trials, identifying independent/dependent variables, collecting data and using the simple pendulum equation. Through these experiments, students investigate how pendulums move and the changing forces they experience, better understanding the relationship between a pendulum's motion and its amplitude, length and mass. They analyze the data, either on paper or by importing into a spreadsheet application. As an extension, students may also develop their own algorithms in a provided App Inventor framework in order to automatically note the time of each period.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Doug Bertelsen
Date Added:
09/18/2014
Build an App 101
Unrestricted Use
CC BY
Rating
0.0 stars

 Students will learn about the St. Croix Botanical Gardens and its big trees through the Big Trees of Saint Croix App. Using this app, students will locate the trees using GPS location from Big Trees of Saint Croix Book. Students will contribute to building this app. Then, students will use AppLab in code.org to build their app. 

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Dahlia Knowles
Date Added:
04/09/2024
Building an App
Unrestricted Use
CC BY
Rating
0.0 stars

 In a series of lessons, students will build a functional app. The students will build upon the previous lesson using the materials and information given towards completion of the app. In this lesson, students will learn about building an app in four stages: 1. Planning 2. Designing 3. Building (Code.Org) 4. Sharing.   

Subject:
Computer Science
Material Type:
Interactive
Lesson Plan
Unit of Study
Author:
Shamona Lewis
Date Added:
02/06/2024
Passing the Bug
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Educational Use
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Students apply concepts of disease transmission to analyze infection data, either provided or created using Bluetooth-enabled Android devices. This data collection may include several cases, such as small static groups (representing historically rural areas), several roaming students (representing world-travelers), or one large, tightly knit group (representing urban populations). To explore the algorithms to a deeper degree, students may also design their own diseases using the App Inventor framework.

Subject:
Applied Science
Education
Engineering
Life Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Douglas Bertelsen
Date Added:
09/18/2014
Program Analysis Using App Inventor
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Educational Use
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In computer science, program analysis is used to determine the behavior of computer programs. Flow charts are an important tool for understanding how programs work by tracing control flow. Control flow is a graphical representation of the logic present in the program. In this lesson, students learn about, design and create flow charts for different scenarios, including a game based on the Battleship® created by Hasbro©. In the associated activity, Flow Charting App Inventor, students apply their knowledge from this lesson and gain experience with a software application called App Inventor. This lesson and its associated activity can be stand-alone or used as a launching point for the Android Acceleration Application unit or any lesson involving App Inventor.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Simulating the Bug
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Educational Use
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Students modify a provided App Inventor code to design their own diseases. This serves as the evolution step in the software/systems design process. The activity is essentially a mini design cycle in which students are challenged to design a solution to the modification, implement and test it using different population patterns The result of this process is an evolution of the original app.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Douglas Bertelsen
Date Added:
09/18/2014
Trigonometry via Mobile Device
Read the Fine Print
Educational Use
Rating
0.0 stars

Students investigate the relationships between angles and side lengths in right triangles with the help of materials found in the classroom and a mobile device. Using all or part of a meter stick or dowel and text books or other supplies, students build right triangles and measure the angles using a clinometer application on an Android® (phone or tablet) or iOS® device (iPhone® or iPad®). Then they are challenged to create a triangle with a given side length and one angle. The electronic device is used to measure the accuracy of their constructions.

Subject:
Applied Science
Engineering
Mathematics
Trigonometry
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Scott Burns
Date Added:
09/18/2014