Students learn about the basic properties of light and how light interacts …
Students learn about the basic properties of light and how light interacts with objects. They are introduced to the additive and subtractive color systems, and the phenomena of refraction. Students further explore the differences between the additive and subtractive color systems via predictions, observations and analysis during three demonstrations. These topics help students gain a better understanding of how light is connected to color, bringing them closer to answering an overarching engineering challenge question.
Students examine various materials to investigate how they interact with light. They …
Students examine various materials to investigate how they interact with light. They use five characteristicsâtranslucency, transparency, opaqueness, reflectivity and refractivityâto describe how light interacts with the objects.
Students make their own design decisions about controlling the LEDs in a …
Students make their own design decisions about controlling the LEDs in a light-up, e-textile circuit, plush toy project that they make using LilyPad ProtoSnap components and conductive thread. They follow step-by-step instructions to assemble a product while applying their own creativity to customize it. They first learn about the switches—an on/off switch and a button—exploring these two ways of controlling the flow of electric current to LEDs and showing them the difference between closed and open circuits. Then they craft their creative light-up plush pals made from sewn and stuffed felt pieces (template provided) that include sewn electric circuits. Through this sewable electronics project, students gain a familiarity with microcontrollers, circuits, switches and LEDs—everyday items in today’s world and the components used in so many engineered devices.
Students are introduced to the correct technical vocabulary for lighting, which is …
Students are introduced to the correct technical vocabulary for lighting, which is different than layperson's terms. They learn about lamp (light bulb) technology and how to identify the various types of lighting in their spaces. They are also introduced to lighting controls as a means for saving energy- reducing costs, human energy consumption, and greenhouse gas emissions on the environment. Using an accompanying worksheet, students embark on a guided audit in which they survey the lighting in their classroom and identify the potential savings from using controls.
During a power failure, or when we go outside at night, we …
During a power failure, or when we go outside at night, we grab a flashlight so we can find our way. What happens inside a flashlight that makes the bulb light up? Why do we need a switch to turn on a flashlight? Have you ever noticed that for the flashlight to work you must orient the batteries a certain way as you insert them into the casing? Many people do not know that a flashlight is a simple series circuit. In this hands-on activity, students build this everyday household item and design their own operating series circuit flashlights.
Students are introduced to circuits through a teacher demonstration using a set …
Students are introduced to circuits through a teacher demonstration using a set of Christmas lights. Then students groups build simple circuits using batteries, wires and light bulbs. They examine how electricity is conducted through a light bulb using a battery as a power source. Students also observe the differences between series and parallel circuits by building each type.
This lesson introduces the concept of electricity by asking students to imagine …
This lesson introduces the concept of electricity by asking students to imagine what their life would be like without electricity. Two main forms of electricity, static and current, are introduced. Students learn that electrons can move between atoms, leaving atoms in a charged state.
Students measure the light output and temperature (as a measure of heat …
Students measure the light output and temperature (as a measure of heat output) for three types of light bulbs to identify why some light bulbs are more efficient (more light with less energy) than others.
Students learn how to set up pre-programmed microcontroller units like the Arduino …
Students learn how to set up pre-programmed microcontroller units like the Arduino LilyPad and use them to enhance a product’s functionality and personality. They do this by making plush toys in monster shapes (template provided) with microcontrollers and LEDs sewn into the felt fabric with conductive thread to make circuits. At activity end, each student will have created his or her own plush toy, complete with LEDs that illuminate in a specified sequence: random twinkle, blink, heartbeat and/or breathing.
Student groups are challenged to program robots with light sensors to follow …
Student groups are challenged to program robots with light sensors to follow a black line. Learning both the logic and skills behind programming robots for this challenge helps students improve their understanding of how robots "think" and widens their appreciation for the complexity involved in programming LEGO® MINDSTORMS® NXT robots to do what appears to be a simple task. They test their ideas for approaches to solve the problem and ultimately learn a (provided) working programming solution. They think of real-world applications for line-follower robots that use sensor input. A PowerPoint® presentation and pre/post quizzes are provided.
Students groups act as aerospace engineering teams competing to create linear equations …
Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of the obstacle, which consists of two "gates." The obstacles are presented as asteroids or comets, and the linear equations as inputs into autopilot on board the shuttle. The winning group is the one that first generates the successful equations for all levels. The game is created via the programming software MATLAB, available as a free 30-day trial. The activity helps students make the connection between graphs and the real world. In this activity, they can see the path of a space shuttle modeled by a linear equation, as if they were looking from above.
Students use latex tubes and bicycle pumps to conduct experiments to gather …
Students use latex tubes and bicycle pumps to conduct experiments to gather data about the relationship between latex strength and air pressure. Then they use this data to extrapolate latex strength to the size of latex tubing that would be needed in modern passenger sedans to serve as hybrid vehicle accelerators, thus answering the engineering design challenge question posed in the first lesson of this unit. Students input data into Excel spreadsheets and generate best fit lines by the selection of two data points from their experimental research data. They discuss the y-intercept and slope as it pertains to the mathematical model they generated. Students use the slope of the line to interpret the data collected. Then they extrapolate with this information to predict the latex dimensions that would be required for a full-size hydraulic accumulator installed in a passenger vehicle.
Students complete an exercise showing logarithmic relationships and examine how to find …
Students complete an exercise showing logarithmic relationships and examine how to find the linear regression of data that does not seem linear upon initial examination. They relate number of BMD scanners to time.
Students use next-generation air quality monitors to measure gas-phase pollutants in the …
Students use next-generation air quality monitors to measure gas-phase pollutants in the classroom. They apply the knowledge they gained during the associated lesson—an understanding of the connection between air pollutants and their possible sources. Student teams choose three potential pollutant sources and predict how the monitor’s sensors will respond. Then they evaluate whether or not their predictions were correct, and provide possible explanations for any inaccuracies. This activity serves as a simple introduction to the low-cost air quality monitoring technology that students use throughout the associated activities that follow. Three student handouts are provided.
In this activity, students design an innovative human shelter that is inspired …
In this activity, students design an innovative human shelter that is inspired and informed by an animal structure. Each group is assigned an animal class, and they gather information about shelters used by the animals in that class. After researching the topic and brainstorming ideas, students build small prototypes (models) of the structures. Finally, they present their products, explaining what attribute of the animal structure influenced their design.
Students learn the function of the liver and how biomedical engineers can …
Students learn the function of the liver and how biomedical engineers can use liver regeneration to help people. Students test the effects of toxic chemicals on a beef liver by adding hydrogen peroxide to various liver and salt solutions. They observe, record and graph their results.
Students take a hands-on look at the design of bridge piers (columns). …
Students take a hands-on look at the design of bridge piers (columns). First they brainstorm types of loads that might affect a Colorado bridge. Then they determine the maximum possible load for that scenario, and calculate the cross-sectional area of a column designed to support that load. Choosing from clay, foam or marshmallows, they create model columns and test their calculations.
Students are introduced to the structure, function and purpose of locks and …
Students are introduced to the structure, function and purpose of locks and dams, which involves an introduction to Pascal's law, water pressure and gravity.
The Lost in the Amazon curricular unit is a series of minds-on …
The Lost in the Amazon curricular unit is a series of minds-on and hands-on engineering activities based on an adventure scenario set in the Amazon rainforest in Brazil. Students imagine themselves to be a team of EnviroTech engineers returning to the U.S. from a conference in Brasilia, Brazil. When their plane crashes deep in the Amazon forest, they work in groups to overcome various obstacles in their quest to survive and reach the nearest city as quickly and safely as possible. Motivated by this adventurous theme, students discover, learn and apply the following: 1) classification of plants and insects; 2) general categorizing skills; 3) process skills: problem solving and critical thinking; 4) scientific testing and experimentation; 5) materials properties.
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