This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions written by (creative) computer programmers. Learners interact with a piece of paper that contains rules for playing a perfect game of noughts-and-crosses (tic-tac-toe). The activity contains some thought provoking (and humorous) discussion questions. Explanation, variations, extensions, and resources are included in the PDF.
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Only Sharing Permitted
CC BY-NC-ND
Only Sharing Permitted
CC BY-NC-ND
This activity aims to stimulate discussion on the question of whether computers can exhibit Ňintelligence" or are ever likely to do so in the future. Learners play a game and try to distinguish between a human and a computer by asking questions and analyzing the answers. This game is similar to the Turing Test, founded by British mathematician Alan Turing. Variations, extensions, background information and further reading suggestions are included in the PDF.
- Subject:
- Applied Science
- Automotive Technology and Repair
- Career and Technical Education
- Computer Science
- Computing and Information
- Education
- Engineering
- History
- Information Science
- Life Science
- Mathematics
- Psychology
- Social Science
- Material Type:
- Activity/Lab
- Lesson Plan
- Simulation
- Provider:
- ComPADRE Digital Library
- Date Added:
- 07/19/2024