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Artificial Intelligence
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions written by (creative) computer programmers. Learners interact with a piece of paper that contains rules for playing a perfect game of noughts-and-crosses (tic-tac-toe). The activity contains some thought provoking (and humorous) discussion questions. Explanation, variations, extensions, and resources are included in the PDF.

Subject:
Applied Science
Automotive Technology and Repair
Career and Technical Education
Computer Science
Computing and Information
Education
Engineering
Life Science
Mathematics
Psychology
Social Science
Material Type:
Activity/Lab
Game
Lesson Plan
Simulation
Provider:
ComPADRE Digital Library
Date Added:
07/19/2024
Artificial Intelligence, Fall 2008
Conditional Remix & Share Permitted
CC BY-NC-SA
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An introduction to the main techniques of Artifical Intelligence: state-space search methods, semantic networks, theorem-proving and production rule systems. Important applications of these techniques are presented. Students are expected to write programs exemplifying some of techniques taught, using the LISP lanuage.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Homework/Assignment
Syllabus
Provider:
UMass Boston
Provider Set:
UMass Boston OpenCourseWare
Date Added:
07/19/2024
Artificial Intelligence in Libraries and Publishing
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CC BY-NC-ND
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What is the current state of artificial intelligence (AI) in the world of scholarly communication? What impact does AI have on the practices and strategies of publishers, libraries, information technology companies, and researchers? What exactly is AI and what are those in the realm of scholarly communication actually thinking about it and doing with it?

This Charleston Briefing seeks to provide some answers to these very important questions, offering both general essays on AI and more specific essays on AI in scholarly publishing, academic libraries, and AI in information discovery and knowledge building. The essays will help publishers, librarians, and researchers better understand the actual impact of AI on libraries and publishing so that they can respond to the potentially transformative impact of AI in a measured and knowledgeable manner.

"Charleston Briefings: Trending Topics for Information Professionals" is a thought-provoking series of brief books concerning innovation in the sphere of libraries, publishing, and technology in scholarly communication. The briefings, growing out of the vital conversations characteristic of the Charleston Conference and Against the Grain, will offer valuable insights into the trends shaping our professional lives and the institutions in which we work.

Subject:
Applied Science
Computer Science
Information Science
Social Science
Material Type:
Reading
Date Added:
07/19/2024
Artificial intelligence expands the materials universe
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CC BY
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This resource is a video abstract of a research paper created by Research Square on behalf of its authors. It provides a synopsis that's easy to understand, and can be used to introduce the topics it covers to students, researchers, and the general public. The video's transcript is also provided in full, with a portion provided below for preview:

"Artificial intelligence is transforming our way of life. Able to spot patterns invisible to the human eye, algorithms are learning how to make our lives easier, safer, and more fun. That power is not lost on materials researchers. During the next decade, artificial intelligence or AI-driven research could fundamentally transform how new and better materials are developed. What’s more, it might even revamp how materials research itself is carried out, enabling promising new materials and processes to be developed more quickly. Machine learning methods come in a variety of flavors, with some requiring more guidance, or “supervision,” from researchers. But, generally, a machine-learning algorithm designed to discover and understand the behavior of materials looks for patterns connecting the composition, structure, and properties of known materials..."

The rest of the transcript, along with a link to the research itself, is available on the resource itself.

Subject:
Applied Science
Computer Science
Material Type:
Diagram/Illustration
Reading
Provider:
Research Square
Provider Set:
Video Bytes
Date Added:
07/19/2024
Ask an Engineer
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Educational Use
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Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006
Beginning Excel 2019
Unrestricted Use
CC BY
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This Beginning Excel textbook is intended for use in a one-term introductory spreadsheet course for all majors taught at two-year colleges. The basics of Excel, as they apply to the professional workplace, are introduced, including spreadsheet design, data entry, formulas, functions, charts, tables, and multi-sheet use. This textbook includes instructions for Excel for Mac also.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
OpenOregon
Author:
Art Schneider
Barbara Lave
Diane Shingledecker
Hallie Puncochar
Julie Romey
Mary Schatz
Noreen Brown
Date Added:
06/16/2021
Binary & data
Conditional Remix & Share Permitted
CC BY-NC-SA
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Adafruit founder Limor Fried and program manager Federico Gomez Suarez explain how computers represent numbers, text, images, and sound using tiny electric signals.

Subject:
Applied Science
Computer Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Code.org
Author:
Federico Gomez Suarez
Limor Fried
Date Added:
07/15/2021
Body Motion Vector Visualization
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Educational Use
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Students learn how engineers gather data and model motion using vectors. They learn about using motion-tracking tools to observe, record, and analyze vectors associated with the motion of their own bodies. They do this qualitatively and quantitatively by analyzing several examples of their own body motion. As a final presentation, student teams act as engineering consultants and propose the use of (free) ARK Mirror technology to help sports teams evaluate body mechanics. A pre/post quiz is provided.

Subject:
Applied Science
Computer Science
Engineering
Mathematics
Measurement and Data
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jackson Reimers
Date Added:
08/30/2018
Brain is a Computer
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Educational Use
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Students learn about the similarities between the human brain and its engineering counterpart, the computer. Since students work with computers routinely, this comparison strengthens their understanding of both how the brain works and how it parallels that of a computer. Students are also introduced to the "stimulus-sensor-coordinator-effector-response" framework for understanding human and robot actions.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Sachin Nair
Satish Nair
Date Added:
09/18/2014
Build & Play Binary Digital Trumpets
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Educational Use
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Students wire up their own digital trumpets using a MaKey MaKey. They learn the basics of wiring a breadboard and use the digital trumpets to count in the binary number system. Teams are challenged to play songs using the binary system and their trumpets, and then present them in a class concert.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Sabina Schill
Date Added:
01/23/2018
Build Your Own Arduino Light Sculpture! Part 1
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Educational Use
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Students create projects that introduce them to Arduino—a small device that can be easily programmed to control and monitor a variety of external devices like LEDs and sensors. First they learn a few simple programming structures and commands to blink LEDs. Then they are given three challenges—to modify an LED blinking rate until it cannot be seen, to replicate a heartbeat pattern and to send Morse code messages. This activity prepares students to create more involved multiple-LED patterns in the Part 2 companion activity.

Subject:
Applied Science
Career and Technical Education
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
06/17/2021
Build Your Own Arduino Light Sculpture! Part 2
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Educational Use
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In the companion activity, students experimented with Arduino programming to blink a single LED. During this activity, students build on that experience as they learn about breadboards and how to hook up multiple LEDs and control them individually so that they can complete a variety of challenges to create fun patterns! To conclude, students apply the knowledge they have gained to create LED-based light sculptures.

Subject:
Applied Science
Career and Technical Education
Computer Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
06/17/2021
Build Your Own Night-Light with Arduino
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Educational Use
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Whether you want to light up a front step or a bathroom, it helps to have a light come on automatically when darkness falls. For this maker challenge, students create their own night-lights using Arduino microcontrollers, photocells and (supplied) code to sense light levels and turn on/off LEDs as they specify. As they build, test, and control these night-lights, they learn about voltage divider circuits and then experience the fundamental power of microcontrollers—controlling outputs (LEDs) based on sensor (photocell) input readings and if/then/else commands. Then they are challenged to personalize (and complicate) their night-lights—such as by using delays to change the LED blinking rate to reflect the amount of ambient light, or use many LEDs and several if/else statements with ranges to create a light meter. The possibilities are unlimited!

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/11/2017
Build an App 101
Unrestricted Use
CC BY
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 Students will learn about the St. Croix Botanical Gardens and its big trees through the Big Trees of Saint Croix App. Using this app, students will locate the trees using GPS location from Big Trees of Saint Croix Book. Students will contribute to building this app. Then, students will use AppLab in code.org to build their app. 

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Dahlia Knowles
Date Added:
04/09/2024
Building Arduino Light Sculptures
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Educational Use
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Students are challenged to design their own small-sized prototype light sculptures to light up a hypothetical courtyard. To accomplish this, they use Arduino microcontrollers as the “brains” of the projects and control light displays composed of numerous (3+) light-emitting diodes (LEDs). With this challenge, students further their learning of Arduino fundamentals by exploring one important microcontroller capability—the control of external circuits. The Arduino microcontroller is a powerful yet easy-to-learn platform for learning computer programing and electronics. LEDs provide immediate visual success/failure feedback, and the unlimited variety of possible results are dazzling!

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/09/2017